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		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17213</id>
		<title>Terror from the Void</title>
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		<updated>2023-04-07T20:11:16Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link=|Armor Break Armor Break */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium, but can attack all characters in mist.&lt;br /&gt;
Pl&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Project Glory is unlocked activating three bases or visiting &amp;quot;Rise by Sin, by Virtue Fall&amp;quot; location.&lt;br /&gt;
*Extracting exotic materials is not necessary, taking control of any antediluvian site(there are six) is granting resources.&lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (Kaos Engines Second Mission). &lt;br /&gt;
*Gaining control of  one Living Crystal and one Protean Mutane site unlocks a research chain theat leads to the Yuggothian Entity.&lt;br /&gt;
*Yuggothian Entity research unlocks virophage weapons research.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Specimen 2 research and Vita grenade research&lt;br /&gt;
**Specimen 2 research unlocks Experimental Treatment &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down1.2.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn, your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after you take damage so it makes your return fire more powerful if you are the target. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation. If you used Hunker Down on the previous turn, Jetpack Control can be used to move and then shoot with your Machine Gun.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably, heavily cippling enemies within the blast.&lt;br /&gt;
&lt;br /&gt;
==[[file:Sniper_training.png|60px|link=] Sniper]] Sniper &amp;lt;span id=&amp;quot;sniper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[combat#proficiency|Proficient]] Sniper role is fire support, their abilities revolve mostly around overwatching and softening enemies for their allies to take down. They can be incredibly helpful against high priority targets.&lt;br /&gt;
&lt;br /&gt;
Snipers play best at long range, but can also be very good at close distance. With high focus on multiple Overwatch and Handgun shots, they can deal more damage per AP than any other class, which is especially powerful with paralysing weapons.&lt;br /&gt;
&lt;br /&gt;
Snipers stat distribution is fairly even, but they are also not very demanding stat-wise, freeing space for buying skills or multi-classing. Great perks for sniper would be anything that increases perception or stealth. As you can only use 1AP to shoot they can also be a good healers.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Extreme Focus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:extreme_focus.png|40px|link=|Extreme Focus]] Extreme Focus===&lt;br /&gt;
&amp;lt;code&amp;gt;Overwatch cost 1AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
As opposed to Vanilla, sniper no longer has to be stationary at all times. Finding the right angle and position is very important, as OW shots can miss or hit an obstacle. Synedrion Snipers are particularly great due to Overwatch Focus perk that boosts accuracy on OW shots. If you rolled Shotgun or Heavy Weapons proficiency it can be more profitable to set up a cheap OW shot with those instead, for example, when taking care of an Umbra.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Armor Break&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:armor_break.png|40px|link=|Armor Break]] Armor Break===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain +15 Shred with the next attack with direct-fire projectile weapon, divided and rounded up by the amount of projectiles for burst weapons and shotguns&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does not affect explosives or melee weapons. This Shred value is additive to the existing Shred value of the weapon. Note that this Shred is distributed across the entire shot, so if you use Shotgun with 10 pellets, each pellet will receive 2 points of Shred therefore exceeding the maximum 15 Shred. This ability also combos with Gunslinger ability granting 15 shred to _each_ shot, or more if you use Nergal's Wrath Handgun. Invaluable when trying to Shred high armored targets such as Scylla or enemy Heavy.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Master Marksman&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:master_marksman.png|40px|link=|Master Marksman]] Master Marksman===&lt;br /&gt;
&amp;lt;code&amp;gt;Accuracy with a proficient weapon is increased by 30% while there are no spotted enemies within 10 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is more effective with weapons that are already highly accurate and with gear or abilities that boost accuracy such as Stability, Aimed Burst or Rage Burst. It can also be used to offset penalty from skills like Quick Aim.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Inspire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:inspire.png|40px|link=|Inspire]] Inspire===&lt;br /&gt;
&amp;lt;codee&amp;gt;Killing an enemy grants allies 1 additional WP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is very useful to replenish WP of the other operatives in the squad by killing small enemies such as worms, eggs and Mindfraggers, especially when using area of effect attacks against them. Naturally will synergise nicely with any “on-kill” effects, such as Rapid Clearance.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Marked for Death&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mark_for_death.png|40px|link=|Marked for Death]] Marked for Death===&lt;br /&gt;
&amp;lt;code&amp;gt;Increases damage suffered by the target by 10 from each hit until the end of the turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This skill is very effective in multiplying damage to a target from burst weapons, especially shotguns and the Deceptor MG. The longer the burst (and the more bursts the target will receive) the more utility can be obtained from this skill.&lt;br /&gt;
&lt;br /&gt;
However, it is not worth it to use it to increase the damage from single shot weapons, like sniper rifles.&lt;br /&gt;
For the raw Sniper Class it is worth using MfD against unarmoured enemies with Sanctifier HG, which in turn can be combined with Gunslinger ability to achieve 15 burst per AP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SNIPER Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:gunslinger.png|40px|link=|Gunslinger]] Gunslinger===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot handgun 3 times at -50% accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP:Uses weapon attack cost ; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is highly effective with Hera NP-1 (paralysing handgun), but can also be used as an alternative to Armor Break with Nergal’s Wrath HG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:kill_zone.png|40px|link=|Kill Zone]] Kill Zone===&lt;br /&gt;
&amp;lt;code&amp;gt;When you take an Overwatch shot you fire twice at the target&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combined with Extreme Focus this turns sniper Damage from underwhelming to top tier. Using Synedrion recruits for OW Focus ability further enchances its efficiency.&lt;br /&gt;
Remember to position your OW cone properly to avoid hitting obstacles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[file:berserker training.png|60px|link=] Beserker]] Beserker &amp;lt;span id=&amp;quot;Beserker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Melee fighters by default but you can use them in variety of roles ranging from tank to glass cannon. They especially excell at dueling high priority targets such as enemy Heavies, Sirens or even the deadly Scyllas.&lt;br /&gt;
&lt;br /&gt;
Thematically they are very similar to D&amp;amp;D Barbarian, able to “rage” for a limited time, burning through Willpower quickly, but left winded after.&lt;br /&gt;
&lt;br /&gt;
Stat-wise they are very demanding, so despite some great synergy they have with Assault Class, building such an MC can be challenging.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Dash&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:dash.png|40px|link=|Dash]] Dash===&lt;br /&gt;
&amp;lt;code&amp;gt;Move up to 1/2 of the movement of the character. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Migrating from Vanilla Assault to TftV Berserker it helps the latter to effectively engage enemies and melee and, if needed, escape to safety. As Dash scales with SPD stat it’s highly effective to stack +SPD armor, perks and abilities (such as Frenzy).&lt;br /&gt;
&lt;br /&gt;
Note that enemy Berserkers also get this skill and will use it without hesitation&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Close Quarters Evade&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:close_quarters_evade.png|40px|link=|Close Quarters Evade]] Close Quarters Evade===&lt;br /&gt;
&amp;lt;code&amp;gt;Attacks from enemies within 10 tiles deal 25% less damage&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since most shooting enemies use burst weapons, this can be extremely effective when combined with heavy armor. Naturally its very useful combined with any kind of skill that work with retaliation such as Tentacle Riposte, Return Fire or Sower of Change.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Bloodlust&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:bloodlust.png|40px|link=|Bloodlust]] Bloodlust===&lt;br /&gt;
&amp;lt;code&amp;gt;Damage and movement are increased proportionally to the health lost up to +25%&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The proportion of the lost HP is not derived from total (vanilla), but from HP above 50%. This means that you gain maximum +25% bonus at half HP.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Ignore Pain&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:ignore_pain.png|40px|link=|Ignore Pain]] Ignore Pain===&lt;br /&gt;
&amp;lt;code&amp;gt;Disabled body parts remain functional. Cannot Panic&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of now, picking this skill prevents loss of post mission stamina due to limbs lost on tactical (as “loss” is never actually triggered). Note that Mind Control Immunity has been removed, so combining it with Priestly Screaming Head or Augmentation Clarity head is the way to “restore” it back to how it used to be&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Adrenaline&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:adrenaline rush.png|40px|link=|Adrenaline]] Adrenaline===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT one-handed weapon and all non-weapon, non-movement skills cost 1AP. Cannot use recover.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is primarily useful for Melee Weapons and Grenades, however there are number of Skills that benefit from this, such as Stomp, Tentacle Strike, Medkits and Stimpacks, Lay Waste, Remote Control, Spider Drones. Can be especially powerful later in the game combined with Breath Mist, allowing to recover large portions of WP for single AP. Exertion or Aspida “Stim Spray” abilities basically double efficiency when combined with Adrenaline.&lt;br /&gt;
&lt;br /&gt;
Note that Scyther is 2-handed melee weapon and does not benefit from this.&lt;br /&gt;
&lt;br /&gt;
'''BERSEKRER Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Gun Kata&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:gun_kata.png|40px|link=|Gun Kata]] Gun Kata===&lt;br /&gt;
&amp;lt;code&amp;gt;Take a shot with your Handgun for free. Limited to 2 uses per turn.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;P:Uses weapon attack cost ; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for disabling enemy limbs early on, preventing enemies from retaliating, finishing them off or lowering their willpower (for example when using Viral mace). It can also be highly effective with Hera NP-1, able to paralyse or cripple many of the early game enemies at no AP cost at all.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Exertion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:exertion.png|40px|link=|Exertion]] Exertion===&lt;br /&gt;
&amp;lt;code&amp;gt;Recover 2AP. Limited to 1 use per turn.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP:0 ; WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combined with Adrenaline basically doubles its efficiency when used to melee, however its function stretches far beyond that, allowing double shots with heavy weapons or (basically) extra shotgun shot. This can also be of great use to Assault with Rapid Clearance, allowing to restore AP which can be used to keep the kill streak going.&lt;br /&gt;
&lt;br /&gt;
==[[file:Infiltrator_training.png|60px|link=] Infiltrator]] Infiltrator &amp;lt;span id=&amp;quot;infiltrator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
We have moved from the D&amp;amp;D Rogue fantasy into something more control-oriented. Unlike Priests Inflitrators do not focus on single target control, rather, they sow chaos and disarray in enemy ranks, messing with enemy AP or targeting.&lt;br /&gt;
&lt;br /&gt;
The preferred range for Inflitrator is medium. They can’t perform most of their skills at long range, but being Stealthy they dont want to get too close either.&lt;br /&gt;
&lt;br /&gt;
The infiltrator requires high mobility and stealth, so anything that adds to these stats helps. Naturally, Tunnel Rat is the best perk you can get for this class.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Surprise Attack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:surprise_attack.png|40px|link=|Surprise Attack]] Surprise Attack===&lt;br /&gt;
&amp;lt;code&amp;gt;Attacks from behind gain shock damage equal to 5 times the damage dealt&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recived major buff going from x3 to x5. Note that behind refers to the position of Infiltrator relative to the target, so explosives hurled over the enemy head will not inflict shock damage. On the other hand as long as the enemy is backturned towards you it does not matter where the grenade lands. The shock value is high enough to daze almost any enemy even with the basic Crossbow. Using Sniper Rifle you can daze Sirens.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Deploy Decoy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:deploy_decoy.png|40px|link=|Deploy Decoy]] Deploy Decoy===&lt;br /&gt;
&amp;lt;code&amp;gt;Deploy holographic decoy at the chosen location. The decoy is treated as a real target by all enemies&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its crucial to understand that AI is likely to pursue low armoured and or low hp targets, consider this when deploying Decoys as it fully mimics your equipment. Wearing heavy armour, your decoy would likely to be ignored by the enemies. However basic Infiltrator gear has low armor value, making decoy a juicy target for AI.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Neural Feedback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:neural_feedback.png|40px|link=|Neural Feedback]] Neural Feedback===&lt;br /&gt;
&amp;lt;code&amp;gt;Whenever you daze an enemy gain 1AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intended but in no way limited to be used with Surprise Attack, it opens up for a lot of combinations. Using Berserker with Adrenaline you basically refund your attacks from behind. Another powerful applications of this are Stomp and Kydemos grenade which allow to refund multiple AP in one use. Something like Slamstrike Shotgun is very potent at dazing targets at range allowing you to bypass the backturned requirement.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jamming Field&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jamming_field.png|40px|link=|Jamming Field]] Jamming Field===&lt;br /&gt;
&amp;lt;code&amp;gt;Enemies within 10 tiles have 50% fumble chance with firearms&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Particularly powerful against humans and works both ways: beware of Boss infiltrator enemies (Enter Synedrion on Legend for example).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Parasychosis&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:parasychosis.png|40px|link=|Parasychosis]] Parasychosis===&lt;br /&gt;
&amp;lt;code&amp;gt;Target human-sized enemy within 12 tiles becomes Wild&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1, WP: 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be very potent used as recon, go in hidden, turn one enemy and enjoy them slaughering each other as the rest of your team advances. The WILD faction turn comes right after yours. When used in the thick of battle remember that the same targeting rules apply for AI as Decoy. So, for example, Jet Jumping near some enemies and casting Parapsychosis can be very strong, as not only the enemies would avoid shooting your Heavy, but also you are likely to trigger return fire killing two birds with one stone&lt;br /&gt;
&lt;br /&gt;
'''INFILTRATOR Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Vanish&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:vanish.png|40px|link=|Vanish]] Vanish===&lt;br /&gt;
&amp;lt;code&amp;gt;Move within 5 tiles and disappear from view until the end of turn or is revealed by contact with mist&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP:1 ; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to enable Saboteur effect. This effect ignores 5-tile auto-detection rule. Remember that effect only lasts until the end of your turn, so unless you move to a position where enemy cannot detect you you are likely to be detected once your turn ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Spider Drone Pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:spider_drone_pack.png|40px|link=|Spider Drone Pack]] Spider Drone Pack===&lt;br /&gt;
&amp;lt;code&amp;gt;Deploy 3 spider drones with one action&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP:3 ; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A great way to distract enemies by presenting them with three convenient targets. It is most effective when used combined with Saboteur. The spiders come without AP but If you multiclass into Technician you can Remote Control them on the same turn (however you will only have AP to do so if Saboteur effect is active)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The INFILTRATOR gains addition skill on LEVEL 7 if recruited from Synderion faction:&lt;br /&gt;
Saboteur&lt;br /&gt;
Passive&lt;br /&gt;
&lt;br /&gt;
When you are hidden AP cost of non-weapon and non-movement skills and spider drone skills decreased by 1 AP&lt;br /&gt;
&lt;br /&gt;
Vanish can be used to achieve this effect instantly (at the cost of 1AP). Affects many skills, including medkits, some of the technician and priest skills, frenzy, neural disruption etc. Also allows to access inventory for free in a similar way Ready for Action of the Assault Class works.&lt;br /&gt;
&lt;br /&gt;
==[[file:Technician_training.png|60px|link=] Technician]] Technician &amp;lt;span id=&amp;quot;technician&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Technician is all about support and as he levels up his abilities to help your squad grow immensely. He is also the only class which can assist your Vehicles and here is one of the differences from Vanilla: the “mechanic” theme is reserved for main class technician only.&lt;br /&gt;
&lt;br /&gt;
This class prefers to be somewhere at mid-close range, as his weapons are not very accurate and also his mechanical arms can Daze the enemies or harm robotic enemies with EMP attack. He is also best to be kept around your group where you can apply powerful healing abilities. One interesting option is to multi-class Technician into Priest with Synod or Frenzy head mutations, offering incredible support options.&lt;br /&gt;
&lt;br /&gt;
“Nurse” perk naturally synergises very well with Technician. Another useful perk is “Squatter” because he tends to carry a lot of stuff in his backpack.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Fast Use&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:fast_use.png|40px|link=|Fast Use]] Fast Use===&lt;br /&gt;
&amp;lt;code&amp;gt;The action point cost of medkits, stimpacks and robotic arm abilities is reduced by 1.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This gives your robotic arms an AP discount allowing to heal or strike cheaper. It also discounts Stimpacks and Medkits as stated in the description, so you could take advantage of that in situations where your torso is mutated and you dont have access to mechanical arms equipment. In that scenario assault Ready for Action skill can be useful. Also this can synergise with Infiltrator Saboteur skill&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Electric Reinforcement&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:electric_reinforcement.png|40px|link=|Electric Reinforcement]] Electric Reinforcement===&lt;br /&gt;
&amp;lt;code&amp;gt;Give yourself and allies within 10 tiles a bonus of 10 armor for 1 turn. This effect does not stack&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it does not stack with itself, but it does stack with Heavy Hunker down.&lt;br /&gt;
Useful to block acid from damaging HP. Particularly strong against the enemies with burst weapons such as Miniguns, Assault Rifles or Shotguns. However keep in mind, that the shredding from enemy attacks is applied to your real armor and will be there once temporary armor fades away.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Stability&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:stability.png|40px|link=|Stability]] Stability===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10% extra accuracy per remaining AP up to 40%&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You gain the biggest bonus at the start of the turn, so it makes a good hit and run skill, where your technician can assist the group and then escape to safety. Some very good synergies with weapons (such as Machine Guns) and skills that require high AP to operate (such as Aimed Burst).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:field_medic.png|40px|link=|Field Medic]] Field Medic===&lt;br /&gt;
&amp;lt;code&amp;gt;Restore 10 hit points and 10 armor to all body parts of the selected target. Disabled body parts are restored&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires VVA-2 Exo Arms and costs one charge (ammo) and benefits from Fast Use and/or Saboteur skilsl.&lt;br /&gt;
&lt;br /&gt;
One of three ways for the player to restore disabled non-augmented limbs in combat (the others are Aspida and Stimpack)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:amplify.png|40px|link=|Amplify]] Amplify===&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn gain +100% to healing and +50% special damage (Acid, Paralysis, Viral, Poison)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used with certain weapons or mutations to achive extremely high damage values. Jormungandr Acid Cannon, Tentacle or Venom Torso (but you would have to give up Mechanical Arms). This stacks with Priest Biochemist Skill.&lt;br /&gt;
&lt;br /&gt;
'''TECHNICIAN Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Remote Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:remote_control.png|40px|link=|Remote Control]] Remote Control===&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2 ; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Take manual control of a turret or vehicle weapon and shoot at a target&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is no longer so powerful with AutoTurrets as in Vanilla due to changes made to them in TftV (turrets now can shoot twice but at half burst). For example your basic PDW deals 30x4 shred 1 damage at ER 16, where Watcher AT deals 40x4 shred 3 at ER 22. Also note that while turret ER is higher it does not benefit from Stability skill, so its best to save this skill for last. It is more powerful with higher tier Turrets such as Rattleshake or Scorcher.&lt;br /&gt;
&lt;br /&gt;
Can also be used with spider drones to quickly explore the map during the first turn and/or a precision explosive.&lt;br /&gt;
&lt;br /&gt;
does not receive any benefits or rewards from the killing down by the spider drones, vehicle or auto turrets, such as WPs, APs (if multiclassed and using rapid clearance) or XPs.&lt;br /&gt;
&lt;br /&gt;
Can't be used to make Scarab shoot more than once per turn. All rocket weapons are hard-coded to be used only once per turn.&lt;br /&gt;
&lt;br /&gt;
Does not benefit from Fast Use, but benefits from Adrenaline.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Remote Deployment&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Remote_deployment.png|40px|link=|Remote Deployment]] Remote Deployment===&lt;br /&gt;
&amp;lt;code&amp;gt;Turrets can be thrown in a radius of 10 tiles and deployed for 1 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP:1 ; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that since Turrets are 1-handed items you can use and deploy them when using Venom Torso mutation. Remember that turrets are automatically collected after the batte, so feel free to hurl them where needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The TECHNICIAN gains addition skill on LEVEL 7 if recruited from New Jerico faction:&lt;br /&gt;
AR Targetting&lt;br /&gt;
AP:0 ; WP: 2&lt;br /&gt;
&lt;br /&gt;
Target ally within 10 tiles gains +30% accuracy&lt;br /&gt;
&lt;br /&gt;
Can be very useful to buff auto-turrets or reduce penalty from skills such as gunslinger or Quick Aim.&lt;br /&gt;
&lt;br /&gt;
==[[file:Priest_training.png|60px|link=] Priest]] Priest &amp;lt;span id=&amp;quot;priest&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Revolves around crowd control with a splash of AoE buffs, the priest is extremely valuable in any squad. His preferred range and role can be further customised with Mutations, mutliclassing or weapon choices. We specifically wanted to reinforce his control and debilitation themes, so the new stuff he gained reflects that.&lt;br /&gt;
&lt;br /&gt;
Naturally, Priest relies heavily on WILLPOWER stat. Perks such as Survivor or Nurse can be very helpful here, but any stat-increasing perks would be helpful, as it frees up your SP to invest into WILL.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mind_control.png|40px|link=|Mind Control]] Mind Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain control of an enemy in range and with line of sight&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: Depends on target’s willpower (also has WP upkeep based on target type)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ability requires LoS and has range of 8 tiles. WP cost is equal to target’s current willpower and the target can act immediately and you can release it at any time. So, for example, if the enemy has 0 WP, you can mind control him for free, use him and then release, effectively trading your 1AP for his 4AP.&lt;br /&gt;
Keep in mind that at the beginning of each turn you must pay an upkeep cost that depends on the enemy type: 2WP for Humans and Arthons, 3WP for Tritons, 5WP for Sirens and Chirons and 10WP for Scyllas.&lt;br /&gt;
&lt;br /&gt;
You can’t use Recover during Mind Controlling, but you can use Breath Mist, which can be exploited by Mind Controlling an enemy with ablity to Spawn Mist.&lt;br /&gt;
&lt;br /&gt;
- If casting would lower you to 0 WP you will fail to Mind Control an enemy.&lt;br /&gt;
&lt;br /&gt;
- This ability can be cast for 0AP when combined with Infiltrator’s Saboteur ability.&lt;br /&gt;
&lt;br /&gt;
- Synod Head allows you to maintain Mind Control over some enemies infinitely. It gets stronger the more Priests with Synod Head you have near each other.&lt;br /&gt;
&lt;br /&gt;
- Screaming Head can be used to reduce enemy willpower by 10 at the cost of 4WP, therefore reducing your MC cost by 6WP.&lt;br /&gt;
&lt;br /&gt;
- Disabling enemy head can often significantly reduce MC cost.&lt;br /&gt;
&lt;br /&gt;
- Human Enemies and some Pandorans, such as Arthon Scourge are easy and powerful targets for this skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Induce Panic&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:induce_panic.png|40px|link=|Induce Panic]] Induce Panic===&lt;br /&gt;
&amp;lt;code&amp;gt;Cause a target to panic if its current WP are less than the Priest’s&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This ability has no range limit, but requires LoS on the target. Is particularly powerful against Human enemies, who tend to have less Will than Pandorans. This ability can be cast for 0AP when combined with Infiltrator’s Saboteur ability. Screaming Head can be very powerful with this ability both due to its Psychic Scream ability and its innate +8 to willpower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Mind Sense&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:minds sense.png|40px|link=|Mind Sense]] Mind Sense===&lt;br /&gt;
&amp;lt;code&amp;gt;All organic enemies within 15 tiles are automatically revealed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'Revealed' meaning shown as red blips.&lt;br /&gt;
Can be particularly useful in Anu Slums maps.&lt;br /&gt;
&lt;br /&gt;
Currently doesn't work for detecting dormant Ancients.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Psychic Ward&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:psychic ward.png|40px|link=|Psychic Ward]] Psychic Ward===&lt;br /&gt;
&amp;lt;code&amp;gt;Allies within 10 tiles are immune to panic and psychic damage attacks&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Is particularly useful in Lairs and Citadels, where you face Terror Sentinels - this ability can ward your entire squad from its otherwise very annoying effects. These effects apply to the Priest too, so combined with Screaming Head you will effectively ward yourself from any mental interferences. Note that Damaged Amygdala background perk or Berserker’s Ignore Pain will lose out some of its functionality if used in combination with this ability.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Mind Crush&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mind_crush.png|40px|link=|Mind Crush]] Mind Crush===&lt;br /&gt;
&amp;lt;code&amp;gt;Deal 100 damage to all enemy entities within 10 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1, WP: 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage dealt ignores armor and does not trigger Return Fire&lt;br /&gt;
&lt;br /&gt;
Devastating when used against mobs, as it can be cast multiple times, recovering Willpower from Kills, therefore its highly effective to soften up the targets first. Synergises nicely with Inspire or Punisher abilities.&lt;br /&gt;
&lt;br /&gt;
Most +% damage abilities such as Bloodlust or Skirmisher don’t affect Mind Crush, but its damage is increased by Delirium and Mutations.&lt;br /&gt;
&lt;br /&gt;
This ability is unaffected by Saboteur Infiltrator skill.&lt;br /&gt;
&lt;br /&gt;
'''PRIEST Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Biochemist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:biochemist.png|40px|link=|Biochemist]] Biochemist===&lt;br /&gt;
Passive&lt;br /&gt;
Paralysis, Poison, Acid and Viral damage increased 25%&lt;br /&gt;
&lt;br /&gt;
As Viral Weapons are slightly nerfed in TftV, this brings them up to Vanilla levels. However it can be used with great effect with Mutations such as Tentacle or Venom Torso, boosting its innate damage greaty and is naturally great with Paralysing Weapons. To further increase its power combine this with Technicians Amplify ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Lay Waste&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:lay waste.png|40px|link=|Lay Waste]] Lay Waste===&lt;br /&gt;
&amp;lt;code&amp;gt;If your current Willpower score is higher than target organic enemy deal 20 damage for each point of WP difference. Range of 25 tiles. Capped at 200 damage.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP:1 ; WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires LoS on the target. Benefits from Damage Bonuses from Delirium and Mutations which can lead to extremely powerful Killing Streaks. Especially powerful against human enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The PRIEST gains addition skill on LEVEL 7 if recruited from Disciples of Anu faction:&lt;br /&gt;
Resurrect&lt;br /&gt;
AP: 3, WP:10&lt;br /&gt;
&lt;br /&gt;
Ressurect pandoran ally from human sized corpse&lt;br /&gt;
&lt;br /&gt;
The creature summoned is random (ake Arthon Prime corpse can summon Triton or lower level Arthon) but can often grant you a very powerful ally. Unlike Mind Control there is no upkeep and this entity is not ignored by his former allies and they will try to attack him. You will also suffer willpower loss if the ressurected creature is killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements.&lt;br /&gt;
&lt;br /&gt;
Materials cost per burst assumes Tech conversion of 2:10 Tech:Materials, crossbows assumes 3 bolts. &lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5.13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4.63&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6.9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4.33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4.5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10.6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8.4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6.83&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8.17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7.25&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11.6&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51.25&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22.25&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15.5&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |167&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]] !! Materials Cost per Burst&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4.1&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.6&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4.2&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6.9&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.63&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1.67&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.28&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]] !! Materials Cost per Burst&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.7&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1.33&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1.86&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0.88&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0.75&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.67&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
&lt;br /&gt;
[[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! Materials Cost per Burst&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5.75&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]] !! Materials Cost per Burst&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9.67&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23.33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Materials Cost per Burst&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |76&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. &amp;lt;br/&amp;gt; Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. &amp;lt;br/&amp;gt; Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt; and 200 &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; affecting a 5-tile radius. &amp;lt;br/&amp;gt; Gains  Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
This section shows the reputation threshold triggers and the impact to other faction upon completing the associated mission or event.&lt;br /&gt;
&lt;br /&gt;
BM: Before Mission&lt;br /&gt;
&lt;br /&gt;
AM: After Mission&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text.align: centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot;|Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Threshold&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Anu [[File:Anu.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|NJ [[File:NJ.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Syn [[File:Synedrion.png|30px]] &amp;lt;br/&amp;gt; Terraformers&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Syn [[File:Synedrion.png|30px]] &amp;lt;br/&amp;gt; Polyphonic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|24 &amp;lt;br/&amp;gt; Supportive&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Reject&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|Second &amp;lt;br/&amp;gt; Initiation&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-4 [[File:Anu.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;rowspan=&amp;quot;2&amp;quot;|Phase I&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-4 [[File:NJ.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;rowspan=&amp;quot;2&amp;quot;|Deadlock: &amp;lt;br/&amp;gt; Biogenesis&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-4 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;rowspan=&amp;quot;2&amp;quot;|Deadlock: &amp;lt;br/&amp;gt; Against the Mist&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-4 [[File:Synedrion.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Accept&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-10 [[File:NJ.png|30px]] &amp;lt;br/&amp;gt; -10 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-10 [[File:Anu.png|30px]] &amp;lt;br/&amp;gt; -10 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-15 [[File:Anu.png|30px]] &amp;lt;br/&amp;gt; -5 [[File:NJ.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-5 [[File:Anu.png|30px]] &amp;lt;br/&amp;gt; -15 [[File:NJ.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|49 &amp;lt;br/&amp;gt; Pact&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Reject&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|Fourth &amp;lt;br/&amp;gt; Initiation&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-6 [[File:Anu.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;rowspan=&amp;quot;2&amp;quot;|Phase II&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-6 [[File:NJ.png|30px]] &lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;rowspan=&amp;quot;2&amp;quot;|Seeking the &amp;lt;br/&amp;gt; Firebird&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-6 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;rowspan=&amp;quot;2&amp;quot;|Seeking the &amp;lt;br/&amp;gt; Firebird&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-6 [[File:Synedrion.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Accept&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-15 [[File:NJ.png|30px]] &amp;lt;br/&amp;gt; -15 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-15 [[File:Anu.png|30px]] &amp;lt;br/&amp;gt; -15 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-15 [[File:Anu.png|30px]] &amp;lt;br/&amp;gt; -15 [[File:NJ.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-18 [[File:NJ.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; &amp;quot;rowspan=&amp;quot;2&amp;quot;|74 &amp;lt;br/&amp;gt; Alliance&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Reject&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|Sixth &amp;lt;br/&amp;gt; Initiation&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-8 [[File:Anu.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|Launch Codes&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-8 [[File:NJ.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|The Real Virus&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-8 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; rowspan=&amp;quot;2&amp;quot;|Black Ops&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-8 [[File:Synedrion.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Accept&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-20 [[File:NJ.png|30px]] &amp;lt;br/&amp;gt; -15 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-20 [[File:Anu.png|30px]] &amp;lt;br/&amp;gt; -20 [[File:Synedrion.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-20 [[File:Anu.png|30px]] &lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|-8 [[File:NJ.png|30px]] (BM) &amp;lt;br/&amp;gt; -12 [[File:NJ.png|30px]] (AM)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;colspan=&amp;quot;2&amp;quot;|99&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;colspan=&amp;quot;2&amp;quot;|The Schism&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;colspan=&amp;quot;2&amp;quot;|City upon &amp;lt;br/&amp;gt; a  Hill&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;colspan=&amp;quot;4&amp;quot;|Moonshot&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Hack the Planet&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|The Plan&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|The Master's Tools&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot;|Liberty or Death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text.align: centre;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Shared Research&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Diplomatic &amp;lt;br/&amp;gt; Threshold&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |Anu [[File:Anu.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |NJ [[File:NJ.png|30px]]&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |Syn [[File:Synedrion.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Tiamat Development &amp;lt;br/&amp;gt; Anu Equipment&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Guass Technology &amp;lt;br/&amp;gt; NJ Aircraft&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Nuclear Fusion &amp;lt;br/&amp;gt; Battle Armor &amp;lt;br/&amp;gt; Syn Aircraft&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Combat Armor &amp;lt;br/&amp;gt; Neural Implant&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Sentient AI &amp;lt;br/&amp;gt; Laser Weapons &amp;lt;br/&amp;gt; Infiltrator Class &amp;lt;br/&amp;gt; Neurotoxin Weapons&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|40&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Combat Training &amp;lt;br/&amp;gt; Technician Class&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|Aspida Development &amp;lt;br/&amp;gt; Poison Weapons &amp;lt;br/&amp;gt; Advanced Nanotech &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17165</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17165"/>
		<updated>2023-03-31T00:03:33Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link=|Onslaught Onslaught */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximize the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn, your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after you take damage so it makes your return fire more powerful if you are the target. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation. If you used Hunker Down on the previous turn, Jetpack Control can be used to move and then shoot with your Machine Gun.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Gains 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt;damage Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17164</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17164"/>
		<updated>2023-03-31T00:01:44Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link= Boom Blast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn, your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after you take damage so it makes your return fire more powerful if you are the target. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation. If you used Hunker Down on the previous turn, Jetpack Control can be used to move and then shoot with your Machine Gun.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Gains 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt;damage Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17163</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17163"/>
		<updated>2023-03-31T00:01:16Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link= Jetpack Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn, your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after you take damage so it makes your return fire more powerful if you are the target. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation. If you used Hunker Down on the previous turn, Jetpack Control can be used to move and then shoot with your Machine Gun.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably, Heavily crippling the enemies within the blast.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Gains 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt;damage Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17162</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17162"/>
		<updated>2023-03-30T23:58:45Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link=|Skirmisher Skirmisher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn, your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after you take damage so it makes your return fire more powerful if you are the target. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably, Heavily crippling the enemies within the blast.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Gains 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt;damage Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17159</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17159"/>
		<updated>2023-03-30T23:57:37Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link=|Hunker Down Hunker Down */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after the attack so it makes your return fire more powerful. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably, Heavily crippling the enemies within the blast.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Gains 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt;damage Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17158</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17158"/>
		<updated>2023-03-30T23:57:12Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link=|Return Fire Return Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Note that this skill ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after the attack so it makes your return fire more powerful. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably, Heavily crippling the enemies within the blast.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Gains 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt;damage Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17151</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17151"/>
		<updated>2023-03-30T17:57:26Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link=|Hunker Down Hunker Down */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its important to note that the shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Note that this skill ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after the attack so it makes your return fire more powerful. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably, Heavily crippling the enemies within the blast.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Gains 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt;damage Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17150</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17150"/>
		<updated>2023-03-30T12:45:53Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 60px|link=] Heavy Heavy  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
==[[file:heavy_training.png|60px|link=] Heavy]] Heavy &amp;lt;span id=&amp;quot;heavy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with cannons, machine guns, launchers and mounted weapons (complete list [[Terror_from_the_Void#Heavy|here]])&lt;br /&gt;
&lt;br /&gt;
Heavy role is “tank” both in terms of toughness and firepower. Someone who can stand at the frontline and project a powerful presence. Heavy is incredible at withstanding enemy attacks and has great area damage. His level ups represent this strengths.&lt;br /&gt;
&lt;br /&gt;
This class plays best in the frontline, but he can often stay behind with his Grenade Launcher only to Jet Jump into the thick of battle next turn. His return fire ability is a great asset to any class.&lt;br /&gt;
&lt;br /&gt;
Heavy most important stat is the STR. You can even play without SPD at all as Heavy can trade willpower for movement using Jetpack. Squatter perk is really useful on the Heavy, on the other hand Hard Labour perk is unattractive due to perception penalty and therefore hindering his Return Fire ability.&lt;br /&gt;
&lt;br /&gt;
Note that Heavy class has great utility for Heavy Torso Armor such as Phoenix Point’s Golem-B or New Jerico Anvil armors, so it is not recommended to mutate or augment your torso. It also means that recruits resurrected by Project Osiris can lose some of their utility or render perks like Jetpack Control useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;return fire&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:return_fire.png|40px|link=|Return Fire]] Return Fire===&lt;br /&gt;
&amp;lt;code&amp;gt;Once per turn you can shoot, using proficient direct-fire weapon, at any attacker within ½ your perception range.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its important to note that the shot is taken at any attacker, even if the heavy himself is not the target, as long as the enemy falls within half your perception range. High perception and especially nightvision are very important on the heavy, so you can greatly benefit from Volunteered perk here.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Hunker Down&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:hunker_down.png|40px|link=|Hunker Down]] Hunker Down===&lt;br /&gt;
&amp;lt;code&amp;gt;Gain 10 Temporary Armor until your next turn. Ends Turn. Your first attack next turn costs -1 AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 1; WP: 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used to counter acid later in the game. Note that this skill ends turn, preventing you from accessing inventory and switching weapons until the next turn. So, for example, if you forget to switch your Grenade Launcher to Machine Gun your Return Fire will not activate.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Skirmisher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:skirmisher.png|40px|link=|Skirmisher]] Skirmisher===&lt;br /&gt;
&amp;lt;code&amp;gt;If you take damage during enemy turn your attacks deal 25% more damage until end of turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only activates if you take damage during enemy turn, so you cannot shoot your own heavy to buff his damage. Skirmisher kicks in immediately after the attack so it makes your return fire more powerful. Is extremely potent with multi-hit attacks such as Rage Burst or AoE explosions hitting multiple enemies, which in turn is even more devastating with Boom Blast.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Shred Resistance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:shred_resistance.png|40px|link=|Shred Resistance]] Shred Resistance===&lt;br /&gt;
&amp;lt;code&amp;gt;Shredding Damage is reduced by half&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Makes your heavy armor significantly more durable during late game, where most Arthons have high Shred Value. Allows you to tank some of the most powerful attacks in the game, such as Scylla Blaster (Better Enemies version) and explosive Chirons.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Rage Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:rage_burst.png|40px|link=|Rage Burst]] Rage Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot 5 times across wide arc with +150% accuracy bonus&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: Uses weapon attack cost, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this skill offers is shooting the target multiple times for the same AP cost, but without being able to freeaim and expending excess ammunition.&lt;br /&gt;
&lt;br /&gt;
Though you aim with a cone, you actually have to select a target (as you move the cone, once it locks onto an enemy you will see a red square under it and the cone will start swaying, following the idle animation of the critter).&lt;br /&gt;
&lt;br /&gt;
Accuracy on this attack is greatly improved from Vanilla, but its still not spectacular against enemy groups (however it can still be used with decent effect on them: https://youtu.be/GNNRzLQgQcg).&lt;br /&gt;
&lt;br /&gt;
It is extremely potent against Large targets such as Acherons, Chirons and specifically Scylla. It may take some time to understand how aiming works to maximise the effects though.&lt;br /&gt;
&lt;br /&gt;
Beware of obstacles between you and the target, as some scenery pieces are surprisingly resilient (or indestructible).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Jetpack Control&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:jetpack_control.png|40px|link=]] Jetpack Control===&lt;br /&gt;
&amp;lt;code&amp;gt;Use your jetpack to Jump 12 tiles&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2; WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be used to jet jump and attack with 1 AP weapon (such as Fury ML) and still have the AP to Hunker Down. However its best used with extra proficiency or multiclass allowing to attack with 2AP weapons such as Melee strikes, Shotguns or Stomp if you have the Leg Mutation.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Boom Blast&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:boom_blast.png|40px|link=]] Boom Blast===&lt;br /&gt;
&amp;lt;code&amp;gt;Until EoT: Explosives gain +50% ER, in addtion Rocket and Grenade Launchers cost -1AP.&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0; WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wording on this can be slightly misleading: the skill only affects AP of Launchers like Goliath GL, but not regular grenades. The skill is particularly powerful when paired with damage bonuses from Mutations or Skirmisher as explosions will disable multiple bodyparts more reliably, Heavily crippling the enemies within the blast.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 &lt;br /&gt;
[[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &lt;br /&gt;
[[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &lt;br /&gt;
&amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt; &lt;br /&gt;
Damage to Body Parts x3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 &lt;br /&gt;
[[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &lt;br /&gt;
[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; &lt;br /&gt;
[[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
Yggdrasil Grenade also costs 10 mutagens [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
===Head===&lt;br /&gt;
Each class can use any helmet without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;33&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemBhelmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;27&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:guardianxa helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;26&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;23&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]] &lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+9%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swampcat helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu_helmet.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Helmet&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Helmet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body===&lt;br /&gt;
Each class can use any body armor without sanctions. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Ability !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |300&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Jet Jump&amp;lt;br&amp;gt;Use Mounted Launchers&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;24&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian 2 Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;amphion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:swapmcat.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu body armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Body Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Body Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Legs===&lt;br /&gt;
Each class can use any leg armor without any penalties. [[Character_Development#Accuracy_buffs_and_debuffs|Complete list of buffs and debuffs from Armor with comparison here]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Class !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;samnu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:samnu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Samnu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Living Weapons DLC Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Any	&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Unique&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;anvil&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1anvil2 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Anvil-2 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;guardian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1guardianxa leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Guardian XA Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;29&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;golem&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golemb leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Golem-B Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Heavy&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;techops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1techops7 leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;TechOps-7 Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Technician Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Technician&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;wardog&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1wardog leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Wardog Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;odin&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1odin leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Odin Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;eidolon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eidolon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Eidolon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#New_Jericho_Combat_Armor_Research_.28200.29|New Jericho Combat Armor Research]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acolyte&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acolyte leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acolyte Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;phlegethon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1phlegethon leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Phlegethon Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;praetorian&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1praetorian leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Praetorian Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Assault Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Assault&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;18&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;banshee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1banshee leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Banshee Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;styx&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1styx leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Styx Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Infiltrator Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Infiltrator&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;acheron&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1acheron leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Acheron Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Synedrion_Battle_Armor_.28200.29|Synedrion Battle Armor]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;amphion&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1amphion leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Amphion Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Priest Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Priest&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;swampcat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1swamp cat leg.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Swamp Cat Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Sniper Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Sniper&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;aksu&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aksu leg armor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Aksu Leg Armor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Berserker Leg Armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Berserker&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutations==&lt;br /&gt;
Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 33% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (1AP, 4WP, one use per turn) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius. Grants +8 [[Combat#Will_Points_.28WPs.29|WP]] [[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn. Grants +4 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (1AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons. Ammo increased to 99.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 24 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Gains 50 &amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast Damage]]&amp;lt;/b&amp;gt;damage Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; (1 AP) - Perform a melee kick dealing 20 &amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. Can jump up one elevation (automatically just by moving).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bionics==&lt;br /&gt;
You need to play with Blood and Titanium DLC to have Bionics. See Blood and Titanium content here: [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]]. All Bionic Augmentations have [[Status_effects#BLEEDING|Bleed]] immunity,  [[damage_types#Virus_Damage|Viral]], [[damage_types#Poison_Damage|Poison]], and [[damage_types#Paralyze Damage|Paralysis]] resistance but are vulnerable to [[damage_types#Acid_Damage|Acid Damage]].&lt;br /&gt;
&lt;br /&gt;
In order to put Bionics on your soldiers, you need to have powered [[Facilities#cybernetics lab|Cybernetics Lab facility]]. You can augment your soldiers from the Personnel section on Geoscape. Once you augment some body part you cannot take it back. &lt;br /&gt;
&lt;br /&gt;
You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors and have Bionics at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Augmentations&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;clarity&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:clarity head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Clarity Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Control Resist Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mind control imu.png|30px|link=]] &amp;lt;b&amp;gt;Mind Control Immunity&amp;lt;/b&amp;gt; - Immune to Mind Control&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:echo head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Echo Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Silent Echo Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:nightvision.png|30px|link=]] &amp;lt;b&amp;gt;Night Vision&amp;lt;/b&amp;gt; - No penalty incurred for dark environments.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;disruptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:disruptor head25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Disruptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Will Disruption Head Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural disruption.png|30px|link=]] &amp;lt;b&amp;gt;Neural Disruption&amp;lt;/b&amp;gt; (1 AP, 3 WP) - Disrupt target for 1 turn, causing it to become &amp;lt;b&amp;gt;[[Status_effects#DISORIENTED|DISORIENTED]]&amp;lt;/b&amp;gt; and unable to use [[Combat#Will_Points_.28WPs.29|Will Point]] abilities&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;juggernaut&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:juggernaut torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Juggernaut Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Demolishing Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;45&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+1%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:extend shield.png|30px|link=]] &amp;lt;b&amp;gt;Extend Shield&amp;lt;/b&amp;gt; (1 AP) - Extend and energy shield in a given direction. &amp;lt;/br&amp;gt; [[File:demolition state.png|30px|link=]] &amp;lt;b&amp;gt;Demolition State&amp;lt;/b&amp;gt; (2 WP) - Breach walls and solid constructs by walking through them.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |350&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vengeance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vengeance torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vengeance Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Melee Proficient Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;22&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mwprof.png|30px|link=]] &amp;lt;b&amp;gt;Melee weapon proficiency&amp;lt;/b&amp;gt; - Proficiency with &amp;lt;b&amp;gt;[[Berserker_weapons|Melee weapons]]&amp;lt;/b&amp;gt;. &amp;lt;/br&amp;gt; [[File:combat matrix.png|30px|link=]] &amp;lt;b&amp;gt;Combat Battle Focus&amp;lt;/b&amp;gt; - Attacks against enemies within 10 tiles deal 20% more damage.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |270&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;neural&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:neural torso25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Neural Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Exoskeletal Torso Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-15%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:heavy lifter.png|30px|link=]] &amp;lt;b&amp;gt;Heavy Lifter&amp;lt;/b&amp;gt; - Double [[Combat#weight|weight]] can be carried without causing movement penalty&amp;lt;br&amp;gt;Can also use (gains proficciency) [[Heavy weapons|Mounted Launchers]] and VVA-2 Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |230&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;legs&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Legs Augmentations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;armadillo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armadillo legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armadillo Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Safe Landing Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Basic_Bionic_Technology_-Blood_and_Titanium_only_.28700.29|Basic Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-25%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement. &amp;lt;/br&amp;gt; [[File:landing shock.png|30px|link=]] &amp;lt;b&amp;gt;Landing Shock Absorption&amp;lt;/b&amp;gt; - No damage is suffered when landing from any height.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mirage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mirage legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mirage Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Anti-detection Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-3%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadowstep.png|30px|link=]] &amp;lt;b&amp;gt;Shadowstep&amp;lt;/b&amp;gt; - Does not activate enemy [[Combat#Overwatch|overwatch]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;propeller&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:propeller legs25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Propeller Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Rocket Legs Augmentation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Bionic_Technology_-_Blood_and_Titanium_only_.28700.29|Advanced Bionic Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:rocket leap.png|30px|link=]] &amp;lt;b&amp;gt;Rocket Leap&amp;lt;/b&amp;gt; (1 AP, 2 WP) - Leap to target location (max 9 tiles).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |145&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17128</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17128"/>
		<updated>2023-03-26T15:33:32Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17127</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17127"/>
		<updated>2023-03-26T15:29:09Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17126</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17126"/>
		<updated>2023-03-26T09:34:07Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17125</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17125"/>
		<updated>2023-03-26T09:08:21Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Crossbows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17124</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17124"/>
		<updated>2023-03-26T09:07:48Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Impossible tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17123</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17123"/>
		<updated>2023-03-26T09:07:25Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17122</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17122"/>
		<updated>2023-03-26T09:07:10Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17121</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17121"/>
		<updated>2023-03-26T09:06:44Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#BLEEDING|Bleed]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Reaper&amp;lt;/b&amp;gt;&lt;br /&gt;
| Impossible tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Vampiric 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17120</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17120"/>
		<updated>2023-03-26T09:03:56Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Mech Arms &amp;amp; PWDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 [[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17119</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17119"/>
		<updated>2023-03-26T09:02:15Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Grenades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 240&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17118</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17118"/>
		<updated>2023-03-26T09:01:30Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17117</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17117"/>
		<updated>2023-03-26T09:00:26Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Burner AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 2 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17116</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17116"/>
		<updated>2023-03-26T08:59:54Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Malachi MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Destroy 3 Infested Havens&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17115</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17115"/>
		<updated>2023-03-26T08:57:07Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17114</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17114"/>
		<updated>2023-03-26T08:47:58Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17113</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17113"/>
		<updated>2023-03-26T08:46:30Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |400&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50 Damage to Body Parts x3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17112</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17112"/>
		<updated>2023-03-26T08:42:05Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17111</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17111"/>
		<updated>2023-03-26T08:40:05Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 &amp;lt;b&amp;gt;[[damage_types#fire_damage|Fire]] 20 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17110</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17110"/>
		<updated>2023-03-26T08:37:07Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17109</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17109"/>
		<updated>2023-03-26T08:34:37Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Grenade Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 50 &amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17108</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17108"/>
		<updated>2023-03-26T08:34:10Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Grenade Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17107</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17107"/>
		<updated>2023-03-26T08:33:48Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Grenade Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20&lt;br /&gt;
[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17106</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17106"/>
		<updated>2023-03-26T08:33:34Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Grenade Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17105</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17105"/>
		<updated>2023-03-26T08:33:04Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All chaos weapons (purchased from Bazzar) start at -30% malfunction rate and gain 2% per shot. This gives 15 shots before the weapon gains a malfunction chance.&lt;br /&gt;
Some impossible (ancient) weapons were nerfed and some gained additional research requirements&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
The Vidar Grenade Launcher is classed as an Assault Rifle.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 1 [[damage_types#acid_damage|Acid]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 180&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 [[damage_types#psychic_damage|Psychic]] 1&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20 &amp;gt;[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Machine Guns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Launchers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development research ]]&lt;br /&gt;
[[Synedrion_Research#Multi-sensor_Threat detection.28200.29|Multi-sensor Threat Detection]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Myrmidon_Autopsy_.28100.29|Myrmidon Autopsy]] &lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Handguns===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Viral===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mech Arms &amp;amp; PWDs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turrets===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossbows===&lt;br /&gt;
Ammo capacity for Crossbows (except Arachni SP I) is now configurable in the TFTV configuration file. Note ammo icons show 4 bolts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
All grenades are now produced instantly&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17102</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17102"/>
		<updated>2023-03-25T23:07:27Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 60px|link=assault|Assault Assault  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=] Assault]] Assault &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.&lt;br /&gt;
&lt;br /&gt;
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 2), and require 2 [[Combat#hands|Hands to use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt; considered as Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.&lt;br /&gt;
&lt;br /&gt;
====Assault Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#acid_damage|Acid]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenade Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20 &amp;gt;[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
[[File:heavy_training.png|30px]] [[Heavy|Heavy class]] is proficient with heavy weapons, mounted weapons and jetpack. Only [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] has [[Heavy|Heavy class]] soldiers.&lt;br /&gt;
&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Machine Guns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
[[File:sniper_training.png|30px|link=Sniper]] [[Sniper|Sniper class]] is proficient with Sniper Rifles and Handguns. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] do not have [[Sniper|Sniper class]] and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Every Sniper Rifle and Pistol are single-shot weapons with exception of the Sanctifier pistol.&lt;br /&gt;
Every Sniper Rifle requires 2 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 4.&lt;br /&gt;
Every Pistol requires 1 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 2.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beserker===&lt;br /&gt;
&lt;br /&gt;
[[File:berserker_training.png|30px]] [[Berserker]]s are proficient with melee weapons and handguns. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] have [[Berserker|Berserker class]].&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
[[File:priest_training.png|30px]] [[Priest]]s are proficient with Viral Weapons. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have [[Priest|Priest class]]. Both Priest Weapons require 2 [[Combat#hands|Hands to use]].}&lt;br /&gt;
&lt;br /&gt;
====Viral====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technician===&lt;br /&gt;
[[File:Technician alt.png|30px|link=Technician]] [[Technician]]s are [[combat#proficiency|proficient]] with PDWs, robotic arms and turret deployment. [[File:Technician alt.png|30px|link=Technician]] [[Technician|Technician class]] is available only for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]].&lt;br /&gt;
[[File:1vva2.png|30px]] VVA-2 Arms have 3 abilities:[[File:removemind.png|30px|link=|Remove mindfragger - Remove Mindfragger from an ally]] Remove mindfragger - Remove Mindfragger from an ally [[File:techrep.png|30px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] Technician repair - Restore 120 Hit Points to mechanical devices [[File:techheal.png|30px|link=|echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]] Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.&lt;br /&gt;
&lt;br /&gt;
====Mech Arms &amp;amp; PWDs====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Turrets====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infiltrator===&lt;br /&gt;
[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]&lt;br /&gt;
&lt;br /&gt;
====Crossbows====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
====Spider Drone====&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17101</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17101"/>
		<updated>2023-03-25T23:05:19Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 60px|link=assault|Assault Assault  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=assault|Assault]] [[Assault]] &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill, that creates an Active Skill on a kill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP &amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 2, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Passive Skill&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;AP: 3, WP: 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.&lt;br /&gt;
&lt;br /&gt;
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 2), and require 2 [[Combat#hands|Hands to use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt; considered as Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.&lt;br /&gt;
&lt;br /&gt;
====Assault Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#acid_damage|Acid]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenade Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20 &amp;gt;[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
[[File:heavy_training.png|30px]] [[Heavy|Heavy class]] is proficient with heavy weapons, mounted weapons and jetpack. Only [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] has [[Heavy|Heavy class]] soldiers.&lt;br /&gt;
&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Machine Guns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
[[File:sniper_training.png|30px|link=Sniper]] [[Sniper|Sniper class]] is proficient with Sniper Rifles and Handguns. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] do not have [[Sniper|Sniper class]] and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Every Sniper Rifle and Pistol are single-shot weapons with exception of the Sanctifier pistol.&lt;br /&gt;
Every Sniper Rifle requires 2 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 4.&lt;br /&gt;
Every Pistol requires 1 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 2.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beserker===&lt;br /&gt;
&lt;br /&gt;
[[File:berserker_training.png|30px]] [[Berserker]]s are proficient with melee weapons and handguns. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] have [[Berserker|Berserker class]].&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
[[File:priest_training.png|30px]] [[Priest]]s are proficient with Viral Weapons. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have [[Priest|Priest class]]. Both Priest Weapons require 2 [[Combat#hands|Hands to use]].}&lt;br /&gt;
&lt;br /&gt;
====Viral====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technician===&lt;br /&gt;
[[File:Technician alt.png|30px|link=Technician]] [[Technician]]s are [[combat#proficiency|proficient]] with PDWs, robotic arms and turret deployment. [[File:Technician alt.png|30px|link=Technician]] [[Technician|Technician class]] is available only for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]].&lt;br /&gt;
[[File:1vva2.png|30px]] VVA-2 Arms have 3 abilities:[[File:removemind.png|30px|link=|Remove mindfragger - Remove Mindfragger from an ally]] Remove mindfragger - Remove Mindfragger from an ally [[File:techrep.png|30px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] Technician repair - Restore 120 Hit Points to mechanical devices [[File:techheal.png|30px|link=|echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]] Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.&lt;br /&gt;
&lt;br /&gt;
====Mech Arms &amp;amp; PWDs====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Turrets====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infiltrator===&lt;br /&gt;
[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]&lt;br /&gt;
&lt;br /&gt;
====Crossbows====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
====Spider Drone====&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17100</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17100"/>
		<updated>2023-03-25T23:01:19Z</updated>

		<summary type="html">&lt;p&gt;Belial: /*  40px|link=|Rapid Clearance Rapid Clearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=assault|Assault]] [[Assault]] &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn. (AP: 0, WP: 3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill (Passive Skill, that creates an Active Skill on a kill) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP (Passive Skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier (AP: 2, WP: 4)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;code&amp;gt;AP: 0, WP: 5 &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed (Passive Skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy (AP: 3, WP: 4)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.&lt;br /&gt;
&lt;br /&gt;
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 2), and require 2 [[Combat#hands|Hands to use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt; considered as Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.&lt;br /&gt;
&lt;br /&gt;
====Assault Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#acid_damage|Acid]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenade Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20 &amp;gt;[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
[[File:heavy_training.png|30px]] [[Heavy|Heavy class]] is proficient with heavy weapons, mounted weapons and jetpack. Only [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] has [[Heavy|Heavy class]] soldiers.&lt;br /&gt;
&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Machine Guns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
[[File:sniper_training.png|30px|link=Sniper]] [[Sniper|Sniper class]] is proficient with Sniper Rifles and Handguns. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] do not have [[Sniper|Sniper class]] and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Every Sniper Rifle and Pistol are single-shot weapons with exception of the Sanctifier pistol.&lt;br /&gt;
Every Sniper Rifle requires 2 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 4.&lt;br /&gt;
Every Pistol requires 1 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 2.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beserker===&lt;br /&gt;
&lt;br /&gt;
[[File:berserker_training.png|30px]] [[Berserker]]s are proficient with melee weapons and handguns. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] have [[Berserker|Berserker class]].&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
[[File:priest_training.png|30px]] [[Priest]]s are proficient with Viral Weapons. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have [[Priest|Priest class]]. Both Priest Weapons require 2 [[Combat#hands|Hands to use]].}&lt;br /&gt;
&lt;br /&gt;
====Viral====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technician===&lt;br /&gt;
[[File:Technician alt.png|30px|link=Technician]] [[Technician]]s are [[combat#proficiency|proficient]] with PDWs, robotic arms and turret deployment. [[File:Technician alt.png|30px|link=Technician]] [[Technician|Technician class]] is available only for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]].&lt;br /&gt;
[[File:1vva2.png|30px]] VVA-2 Arms have 3 abilities:[[File:removemind.png|30px|link=|Remove mindfragger - Remove Mindfragger from an ally]] Remove mindfragger - Remove Mindfragger from an ally [[File:techrep.png|30px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] Technician repair - Restore 120 Hit Points to mechanical devices [[File:techheal.png|30px|link=|echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]] Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.&lt;br /&gt;
&lt;br /&gt;
====Mech Arms &amp;amp; PWDs====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Turrets====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infiltrator===&lt;br /&gt;
[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]&lt;br /&gt;
&lt;br /&gt;
====Crossbows====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
====Spider Drone====&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17099</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17099"/>
		<updated>2023-03-25T22:59:16Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* 40px|link=|Quick Aim Quick Aim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=assault|Assault]] [[Assault]] &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn. (AP: 0, WP: 3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill (Passive Skill, that creates an Active Skill on a kill) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP (Passive Skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier (AP: 2, WP: 4)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP (AP: 0, WP: 5]) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed (Passive Skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy (AP: 3, WP: 4)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.&lt;br /&gt;
&lt;br /&gt;
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 2), and require 2 [[Combat#hands|Hands to use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt; considered as Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.&lt;br /&gt;
&lt;br /&gt;
====Assault Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#acid_damage|Acid]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenade Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20 &amp;gt;[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
[[File:heavy_training.png|30px]] [[Heavy|Heavy class]] is proficient with heavy weapons, mounted weapons and jetpack. Only [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] has [[Heavy|Heavy class]] soldiers.&lt;br /&gt;
&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Machine Guns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
[[File:sniper_training.png|30px|link=Sniper]] [[Sniper|Sniper class]] is proficient with Sniper Rifles and Handguns. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] do not have [[Sniper|Sniper class]] and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Every Sniper Rifle and Pistol are single-shot weapons with exception of the Sanctifier pistol.&lt;br /&gt;
Every Sniper Rifle requires 2 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 4.&lt;br /&gt;
Every Pistol requires 1 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 2.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beserker===&lt;br /&gt;
&lt;br /&gt;
[[File:berserker_training.png|30px]] [[Berserker]]s are proficient with melee weapons and handguns. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] have [[Berserker|Berserker class]].&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
[[File:priest_training.png|30px]] [[Priest]]s are proficient with Viral Weapons. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have [[Priest|Priest class]]. Both Priest Weapons require 2 [[Combat#hands|Hands to use]].}&lt;br /&gt;
&lt;br /&gt;
====Viral====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technician===&lt;br /&gt;
[[File:Technician alt.png|30px|link=Technician]] [[Technician]]s are [[combat#proficiency|proficient]] with PDWs, robotic arms and turret deployment. [[File:Technician alt.png|30px|link=Technician]] [[Technician|Technician class]] is available only for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]].&lt;br /&gt;
[[File:1vva2.png|30px]] VVA-2 Arms have 3 abilities:[[File:removemind.png|30px|link=|Remove mindfragger - Remove Mindfragger from an ally]] Remove mindfragger - Remove Mindfragger from an ally [[File:techrep.png|30px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] Technician repair - Restore 120 Hit Points to mechanical devices [[File:techheal.png|30px|link=|echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]] Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.&lt;br /&gt;
&lt;br /&gt;
====Mech Arms &amp;amp; PWDs====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Turrets====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infiltrator===&lt;br /&gt;
[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]&lt;br /&gt;
&lt;br /&gt;
====Crossbows====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
====Spider Drone====&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17098</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17098"/>
		<updated>2023-03-25T22:58:47Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=assault|Assault]] [[Assault]] &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The AP cost of the next shot with proficient weapon is reduced by 1, but suffer -30% Accuracy. Limited to 2 uses per turn. (AP: 0, WP: 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill (Passive Skill, that creates an Active Skill on a kill) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 AP (Passive Skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2 AP to another operative within 10 tiles, can only be used once per turn by the same soldier (AP: 2, WP: 4)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2 AP (AP: 0, WP: 5]) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus grenades effective range and +2 Speed (Passive Skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Aimed Burst&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Aimedburst.jpg|40px|link=]] Aimed Burst===&lt;br /&gt;
&amp;lt;code&amp;gt;Shoot your Assault Rifle twice with +30% Accuracy (AP: 3, WP: 4)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.&lt;br /&gt;
&lt;br /&gt;
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 2), and require 2 [[Combat#hands|Hands to use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt; considered as Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.&lt;br /&gt;
&lt;br /&gt;
====Assault Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#acid_damage|Acid]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenade Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20 &amp;gt;[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
[[File:heavy_training.png|30px]] [[Heavy|Heavy class]] is proficient with heavy weapons, mounted weapons and jetpack. Only [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] has [[Heavy|Heavy class]] soldiers.&lt;br /&gt;
&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Machine Guns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
[[File:sniper_training.png|30px|link=Sniper]] [[Sniper|Sniper class]] is proficient with Sniper Rifles and Handguns. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] do not have [[Sniper|Sniper class]] and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Every Sniper Rifle and Pistol are single-shot weapons with exception of the Sanctifier pistol.&lt;br /&gt;
Every Sniper Rifle requires 2 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 4.&lt;br /&gt;
Every Pistol requires 1 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 2.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beserker===&lt;br /&gt;
&lt;br /&gt;
[[File:berserker_training.png|30px]] [[Berserker]]s are proficient with melee weapons and handguns. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] have [[Berserker|Berserker class]].&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
[[File:priest_training.png|30px]] [[Priest]]s are proficient with Viral Weapons. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have [[Priest|Priest class]]. Both Priest Weapons require 2 [[Combat#hands|Hands to use]].}&lt;br /&gt;
&lt;br /&gt;
====Viral====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technician===&lt;br /&gt;
[[File:Technician alt.png|30px|link=Technician]] [[Technician]]s are [[combat#proficiency|proficient]] with PDWs, robotic arms and turret deployment. [[File:Technician alt.png|30px|link=Technician]] [[Technician|Technician class]] is available only for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]].&lt;br /&gt;
[[File:1vva2.png|30px]] VVA-2 Arms have 3 abilities:[[File:removemind.png|30px|link=|Remove mindfragger - Remove Mindfragger from an ally]] Remove mindfragger - Remove Mindfragger from an ally [[File:techrep.png|30px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] Technician repair - Restore 120 Hit Points to mechanical devices [[File:techheal.png|30px|link=|echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]] Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.&lt;br /&gt;
&lt;br /&gt;
====Mech Arms &amp;amp; PWDs====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Turrets====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infiltrator===&lt;br /&gt;
[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]&lt;br /&gt;
&lt;br /&gt;
====Crossbows====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
====Spider Drone====&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Aimedburst.jpg&amp;diff=17097</id>
		<title>File:Aimedburst.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Aimedburst.jpg&amp;diff=17097"/>
		<updated>2023-03-25T22:53:01Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17096</id>
		<title>Terror from the Void</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Terror_from_the_Void&amp;diff=17096"/>
		<updated>2023-03-25T21:35:29Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Phoenix Rising Mod&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;All that we see or seem,&amp;lt;br&amp;gt;&lt;br /&gt;
Is but a dream within a dream&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edgar Allan Poe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The fear I saw in her eyes was pure terror: the certainty that death would bring no relief. There is no escape from the indescribable horrors of our recurring nightmares.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alistair Ashby, Phoenix Project &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This Dark Grimoire was conceived in a season of insanity, in the pursuit of things that dwell in the boundary between Science and the Occult. &lt;br /&gt;
&lt;br /&gt;
If you have come across these lines by accident, turn back! Beyond you shall find nothing but curses and spoilers! &lt;br /&gt;
&lt;br /&gt;
Dr. Voland Kandinsky&lt;br /&gt;
&lt;br /&gt;
Miskatonic University, Akrham, MA&lt;br /&gt;
&lt;br /&gt;
August 10, 2022&lt;br /&gt;
&lt;br /&gt;
[[File:REVENANT.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Last update: February 7, 2023&lt;br /&gt;
&lt;br /&gt;
TFTV Open Beta available on Steam Workshop and on GitHub for non-Steam users.&lt;br /&gt;
&lt;br /&gt;
Release proper coming out sometime around March 2023&lt;br /&gt;
&lt;br /&gt;
Wiki Pending:&lt;br /&gt;
&lt;br /&gt;
Festering Skies and Behemoth, Human Enemies, Revenants, Special starts, TBTV, Lota Rework&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
This mod represents a particular vision of how the game can be improved as far as our current modding capabilities allow. This is to say that, as all visions, it is subjective and not everyone will agree that the game has been improved by these changes, and that we can't change everything we would want to change. &lt;br /&gt;
&lt;br /&gt;
It's also a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Phoenix Rising==&lt;br /&gt;
&lt;br /&gt;
We are a group of Phoenix Point fans,  most of us former members of the Community Council. &lt;br /&gt;
&lt;br /&gt;
Join us on Discord @&lt;br /&gt;
&lt;br /&gt;
TFTV would not have been possible without Belial jumpstarting the Phoenix Rising community with the Discord server and MadSkunky getting into Phoenix Point modding and teaching the rest of us, and, of course, without their work together on BetterClasses. &lt;br /&gt;
&lt;br /&gt;
It has been a very enriching and fun experience, and it would not have been the same without the atmosphere of spirited but constructive discussion &amp;amp; criticism of our group. Thank you Phoenix Rising friends! &lt;br /&gt;
&lt;br /&gt;
TFTV credits in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
Abincco - Art (Alistair, Olena and Helena)&amp;lt;br&amp;gt;&lt;br /&gt;
Belial - Design &amp;amp; Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
BFIG - Graphics &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Dtony22 - Coding (Delirium perks) &amp;lt;br&amp;gt;&lt;br /&gt;
Etermes - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Ikobot - Data Mining &amp;amp; Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Louis - Text editing&amp;lt;br&amp;gt;&lt;br /&gt;
MadSkunky - Coding, Design &amp;amp; Teaching How To Code&amp;lt;br&amp;gt;&lt;br /&gt;
MikeyC - Playtesting &amp;amp; Proofreading &amp;lt;br&amp;gt;&lt;br /&gt;
Torinus - Playtesting &amp;lt;br&amp;gt;&lt;br /&gt;
Voland - Coding, Design &amp;amp; Narrative&amp;lt;br&amp;gt;&lt;br /&gt;
Yokes - Playtesting&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional closed-beta testing:&amp;lt;br&amp;gt;&lt;br /&gt;
- Blathergut &amp;lt;br&amp;gt;&lt;br /&gt;
- Linuslim &amp;lt;br&amp;gt;&lt;br /&gt;
- Rogue_Wave &amp;lt;br&amp;gt;&lt;br /&gt;
- zigzagzog &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our gargantuan appreciation to all the folks at Snapshot Games for making Phoenix Point and the fun times in the Community Council and beyond. &lt;br /&gt;
&lt;br /&gt;
And a big thanks for all the encouragement, feedback and patience from our fans!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
*New story, told by new characters, some of them from Phoenix Project&lt;br /&gt;
*Integration of all DLC into the base game, both narratively and in terms of gameplay&lt;br /&gt;
*The Oneiric Delirium is back, with all new mechanics: Delirium infection, experimental treatment with adverse side effects and Void Omens&lt;br /&gt;
*Revamped Pandoran progression, aircraft and air combat, Umbra, haven infestation, ambushes, etc.&lt;br /&gt;
*Revenants: your dead may return to haunt you, bringing reactive evolution to their new masters&lt;br /&gt;
*Human enemies now organized into units (squads or gangs), each enemy will have a rank and a name, and their leader will have some powerful ability (Tactics) &lt;br /&gt;
*A Legend difficulty worthy of its name and a Rookie worthy of its&lt;br /&gt;
*Maximum configurability; play the game on default settings, or change them as you see fit&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
This project started as an attempt to improve the narrative structure of the base game and its DLC. However, it spiraled out of control rather quickly because in our view narrative has to be told through the gameplay: you can't say there is a terrible viral outbreak but not have any infection mechanics in the game!&lt;br /&gt;
&lt;br /&gt;
===Better storytelling===&lt;br /&gt;
&lt;br /&gt;
Most of the changes can be traced to this attempt to improve the narrative: a fight against the Third Mist, a strain of the Pandoravirus that is gradually driving the survivors of the previous Mist outbreaks insane. &lt;br /&gt;
&lt;br /&gt;
However, another big set of changes has little to do with narrative and is more about dialing down the meta. This concerns, on the one hand, Pandoran progression, and on the other, the ease and benefits of aggressive exploration.&lt;br /&gt;
&lt;br /&gt;
===Pandoran progression===&lt;br /&gt;
&lt;br /&gt;
[[file:PANDORAN_COLONIES.png||thumb]]&lt;br /&gt;
&lt;br /&gt;
Regarding Pandoran progression, Vanilla attempts to scale it to the player's performance. The way it works is that depending on difficulty, Pandorans get a certain number of Evolution Points per day (100 on Legend, 35 on Rookie). Evolution Points advance alien research, allowing Pandorans to field stronger units sooner. In addition to the fixed amount per day, Pandorans get 10 EP every time they lose a mission, 10 EP every time a nest is destroyed, 20 EP when a Lair is destroyed, and 40 EP when a Citadel is destroyed (these numbers are the same across all difficulties). Therefore, in principle it is better to leave the Pandoran Colonies alone and harvest Haven defense missions to gain resources and rep. To counter this, variable rep penalties for not destroying revealed Pandoran Colonies were introduced at some point, but this had the effect of making revealing Pandoran Colonies unfavorable for the player: the counter to meta begat more meta and so on and so forth. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have removed the bonus EP given to Pandorans for losing missions and colonies. Instead, each colony and infested haven generates a certain number of EP per day. In addition, destroying a Pandoran Colony may remove a Void Omen (a temporary change in base rules that carries advantages and disadvantages for the player). Conversely, there are no rep penalties for leaving revealed Pandoran Colonies alone. However, you may want to destroy them to slow down Pandoran research and remove Void Omens.&lt;br /&gt;
&lt;br /&gt;
===Aggressive exploration===&lt;br /&gt;
&lt;br /&gt;
As for aggressive exploration, veteran Phoenix Point players will tell you that the best way to get an advantage in the game is to get a second (and then third) aircraft ASAP to explore POI and experience a windfall of resources and goodies. The optimal strategy in Vanilla is probably stealing a Helios on Day 1 and using it to explore the Geoscape with a single naked recruit; ambushes happen once in a blue moon and a naked recruit is cheap to replace anyway. &lt;br /&gt;
&lt;br /&gt;
In TFTV we have made ambushes far more likely and more dangerous, but also added resource crates to them. So if you explore with an insufficiently prepared squad you will not only suffer casualties, but miss on the opportunity of collecting resources and items from the crates, and this is important, as regular scavenging missions have been reduced by half. &lt;br /&gt;
&lt;br /&gt;
In addition, all aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. &lt;br /&gt;
The passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla and the cost of all craft in the game has been, in turn, reduced by this amount. Therefore, aggressive exploration, though still possible, is no longer an optimal solution. &lt;br /&gt;
&lt;br /&gt;
Finally, there are &amp;lt;i&amp;gt;a lot&amp;lt;/i&amp;gt; of miscellaneous changes and additions, some of them quite significant, but too numerous to mention in this overview (they are however covered elsewhere in the wiki).&lt;br /&gt;
&lt;br /&gt;
=Oneiric Delirium=&lt;br /&gt;
&lt;br /&gt;
[[File:SUFFERS_ONEIRIC_DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The new strain of the Pandoravirus, spread by the Third Mist, will inexorably advance to its ultimate and sinister purpose unless stopped by the Phoenix Project. &lt;br /&gt;
&lt;br /&gt;
Oneiric Delirium events can directly cause certain effects, such as Stamina loss among Phoenix Project operatives. However, the biggest consequence of Oneiric Delirium events concerns the appearance of Void Omens, the raising of the Delirium cap and Umbra evolution.&lt;br /&gt;
&lt;br /&gt;
==Delirium Infection==&lt;br /&gt;
&lt;br /&gt;
(Replaces Corruption from DLC4)&lt;br /&gt;
&lt;br /&gt;
Delirium reduces WP by the amount of Delirium a character has. This effect is, in turn, reduced when the character is well rested: each 10 points in Stamina reduces the effect of Delirium by 1. The maximum amount of Delirium a character can acquire depends on the Oneiric Delirium: at first, it's up to a third of the character's WP, later it goes up to a half of the WP and sometime later yet, it can go as high as the character's WP. &lt;br /&gt;
&lt;br /&gt;
Delirium is gained by participating in missions where Mist is present (&amp;quot;Delirium Areas&amp;quot;) or suffering attacks from Pandorans with Delirium or Co-Delirium damage.&lt;br /&gt;
&lt;br /&gt;
==How to deal with Delirium?==&lt;br /&gt;
&lt;br /&gt;
[[File:DELIRIUM.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
===Stamina===&lt;br /&gt;
&lt;br /&gt;
A character with full Stamina reduces the effect of Delirium by 4. This is enough to negate the effects of Delirium in the early game, when Delirium cap is low and characters don't have a lot of Willpower &lt;br /&gt;
&lt;br /&gt;
===Bionics===&lt;br /&gt;
&lt;br /&gt;
Each bionic part reduces the total Delirium the character can acquire by a third and immediately removes that much accumulated Delirium from the character. (So a character with 12 WP and 4 Delirium after installing a bionic will have 0 Delirium, and may not get more than 8 Delirium, or less, depending on the current ODI level).&lt;br /&gt;
&lt;br /&gt;
===Mutations===&lt;br /&gt;
&lt;br /&gt;
Each mutated body part gives a 2% damage bonus per Delirium point, so a character with 10 Delirium and 2 mutated body parts will deal 40% extra damage with each attack. &lt;br /&gt;
&lt;br /&gt;
===Experimental treatment===&lt;br /&gt;
&lt;br /&gt;
Over the course of the game you may unlock an experimental treatment that will allow you to use Mutagens to remove all Delirium from an operative, but with a chance of suffering permanent side effects. &lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
*Mutoids: You may also unlock and choose to incorporate into your squads genetically engineered soldiers, who are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Vehicles: All vehicles are immune to Delirium. &lt;br /&gt;
&lt;br /&gt;
*Mist Repellers: Mist Repellers reduce the amount of Mist on the Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Touched by the Void==&lt;br /&gt;
&lt;br /&gt;
Some Pandorans are a conduit for something more sinister, reaching out for our world from Beyond the Horizon. As Its power grows, so does the things It can accomplish. &lt;br /&gt;
&lt;br /&gt;
Ruleset: &amp;lt;code&amp;gt; A Touched by the Void Pandoran if attacked, is very likely to gain a special ability &amp;lt;/code&amp;gt; (however, there is a small chance that it will be passed by the Void and lose its Touch, gaining nothing). At first, the only ability it may gain is to spawn an Umbra version of itself on death. However, as the Oneiric Delirium advances, Touched by the Void Pandorans can also gain the following effects:&lt;br /&gt;
&lt;br /&gt;
- Call reinforcements at the end of player’s turn&lt;br /&gt;
- Afflict its attacker with Marked for Death (all hits on the character do 10 extra damage)&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
&lt;br /&gt;
[[File:UMBRA.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
What are the Umbra? Purple phantoms? Oil monsters? Nobody knows for sure, but it seems that they only appear in missions where operatives with Delirium are present and the more Delirium they have among them, the higher the chance of Umbra appearance. In addition, typically the Umbra will only attack characters with Delirium.&lt;br /&gt;
&lt;br /&gt;
==Void Omens==&lt;br /&gt;
&lt;br /&gt;
Void Omens are temporary changes or suspensions of ordinary game rules. There are many different Void Omens; when a Void Omen is in effect, it is shown as a special objective that describes what it does. Typically a Void Omen has a positive and a negative effect for the player: it is an invitation to change your strategy to take advantage of the positive, and minimize the impact of the negative. &lt;br /&gt;
&lt;br /&gt;
===Ruleset===&lt;br /&gt;
&lt;br /&gt;
A Void Omen has a 90% chance of appearing along with any Oneiric Delirium event that occurs after the first one. &lt;br /&gt;
&lt;br /&gt;
There can be up to 4 Void Omens simultaneously on Legend, 3 on Hero, 2 on Veteran and 1 on Rookie.&lt;br /&gt;
&lt;br /&gt;
Void Omens are removed when a Void Omen is &amp;lt;i&amp;gt;not rolled&amp;lt;/i&amp;gt; with an Oneiric Delirium event, when a Lair or a Citadel is destroyed (or a Nest on Rookie), or when a new Void Omen is rolled when the maximum number of simultaneous Void Omens has already been reached. &lt;br /&gt;
&lt;br /&gt;
In all these cases the Void Omen that was rolled the earliest will be removed.&lt;br /&gt;
&lt;br /&gt;
=Exploration=&lt;br /&gt;
&lt;br /&gt;
Beyond the havens, it's a dangerous world, but you need to go out there to gather supplies. Any exploration can result in an ambush, but you will always find some resources in those missions: going after them is what got your team ambushed in the first place! &lt;br /&gt;
&lt;br /&gt;
==Passenger modules==&lt;br /&gt;
&lt;br /&gt;
All aircraft, except Anu Blimp, seat 4 less passengers than in Vanilla. To increase the space for units by 4, you need to equip your craft with one of the passenger modules. The starting Manticore comes with the FAR passenger module, which also (very slowly) recuperates the Stamina of all those on board. To manufacture additional FAR modules, you need to research the corresponding technology, which is unlocked after you research Phoenix Archives. There are two additional passenger modules that you may unlock in the course of the game. &lt;br /&gt;
&lt;br /&gt;
You will notice that the passenger modules cost half the resources and take half as much time to manufacture as a Manticore in Vanilla. The cost of all craft in the game has been, in turn, reduced by this amount. Therefore, a Manticore now costs only half the amount of resources and takes twice as fast to be manufactured. &lt;br /&gt;
&lt;br /&gt;
The aircraft have a modular design, and you will want to use some of them for interception (and trading), and others for exploration (because of the risk of ambushes) and transporting operatives to tactical missions. &lt;br /&gt;
&lt;br /&gt;
==A few tips==&lt;br /&gt;
&lt;br /&gt;
*Exploring unknown locations with an undermanned or under equipped team will likely result in total loss, and the opportunity cost of not being able to gather the resources and items that you need for your war effort &lt;br /&gt;
*ambushes are tough because infinite and substantial waves of enemy reinforcements will start arriving almost immediately; if you are not confident about your chances, don't try to get to every crate&lt;br /&gt;
*vehicles are very useful for exploration; they are resilient and have plenty of cargo space &lt;br /&gt;
&lt;br /&gt;
=Injuries, bionics and mutations=&lt;br /&gt;
&lt;br /&gt;
Operatives that suffer a crippling injury (get a limb disabled during combat) will have their Stamina reduced to 0 after the combat. So will the characters who receive a bionic prosthetic or a mutation. In addition, be mindful that the Factions may react negatively to your choices regarding augmentations (who doesn't like mutations? Who doesn't like bionics? Wink-wink, nudge-nudge) &lt;br /&gt;
&lt;br /&gt;
=Diplomacy=&lt;br /&gt;
&lt;br /&gt;
All penalties to the attitude of the different factions towards Phoenix Project have been doubled, and doing story critical missions to take the diplomatic relationship with a faction to a supportive, aligned or allied level normally carries substantial penalties with the other factions.&lt;br /&gt;
&lt;br /&gt;
Whenever a faction offers you one of those missions, you will have the option to postpone it. This will cost you some (4 - 8) rep with the offering faction, but will avoid angering the other factions. You will be offered to do the mission again once your rep with the faction recovers to the required threshold. &lt;br /&gt;
&lt;br /&gt;
It is still possible to get allied with all the factions, but it will take considerable effort. More realistically, you may aim at being allied with one faction, on good terms with another and on being barely friendly (or even hostile) with the remaining faction. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the choices in exploration and haven events, and consider them in light of your overall strategy.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
&lt;br /&gt;
There are many changes to research. A lot of text was adjusted due to story changes, and some technologies have been switched or moved around their research trees. The biggest change concerns Reverse Engineering: now reverse engineering an item grants access to the underlying research. For example, reverse engineering a Deimos Assault Rifle allows researching Laser Weapons. The cost in RP of Reverse Engineering has been adjusted so that getting access to the underlying technology has the same RP cost, regardless of the item that you have reversed engineered. &lt;br /&gt;
&lt;br /&gt;
This is another way of obtaining faction research, in addition to stealing it, gaining access to it through Diplomacy or purchasing it at the Bazaar.&lt;br /&gt;
&lt;br /&gt;
=Infestation=&lt;br /&gt;
&lt;br /&gt;
Havens destroyed in the mist have a chance of becoming infested instead. &lt;br /&gt;
&lt;br /&gt;
Infested havens give Evolution Points to the Pandorans (20 per day). Completing an Infestation mission will grant you some resources (similar to what you would get for a high-level haven defense mission), a lot of mutagens and an item from the Living Weapons pack. The haven will be destroyed, but some survivors maybe able to flee to friendly nearby havens.&lt;br /&gt;
&lt;br /&gt;
The Behemoth and its flyers no longer infest havens. Also, Corruption of the Mind event/mission has been removed.&lt;br /&gt;
&lt;br /&gt;
=Pandoran Evolution=&lt;br /&gt;
&lt;br /&gt;
Pandorans get a certain number of Evolution Points per day depending on the difficulty chosen by the player and additional Evolution Points depending on the number and type of surviving Pandoran Colonies (10 for nest, 20 for lair, 30 for Citadel) and infested havens (20). Pandorans do not get any EP for losing missions or colonies.&lt;br /&gt;
&lt;br /&gt;
=Blood and Titanium=&lt;br /&gt;
&lt;br /&gt;
*Added different options to most events/missions, allowing different outcomes. &lt;br /&gt;
*Bionics reduce Delirium (see Delirium) &lt;br /&gt;
&lt;br /&gt;
=Legacy of the Ancients=&lt;br /&gt;
&lt;br /&gt;
*Umbra decoupled from DLC (see Umbra). &lt;br /&gt;
*Schemata story &amp;amp; missions changed: all Schemata missions replaced by a single mission (formerly KE Miss2). &lt;br /&gt;
*Gaining control of all types of ancient sites (the three mining sites and the three processing sites) allows to research Pandoravirus, Virophage and Yuggothian Entity - an alternative to completing the Symes questline.&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
&lt;br /&gt;
Besides changes to story, which will not be covered here in detail, a number of other significant changes have been introduced to DLC3.&lt;br /&gt;
&lt;br /&gt;
==Hammerfall==&lt;br /&gt;
&lt;br /&gt;
In TFTV, an asteroid hits Earth (instead of an egg) (so please ignore the second half of the cutscene with the Behemoth egg).&lt;br /&gt;
&lt;br /&gt;
Because it's an asteroid, if it happens to fall on or very near a haven, it will destroy it. It will also affect nearby havens, making them lose some population and damage their buildings, the effects falling off the farther the haven is from the impact.&lt;br /&gt;
&lt;br /&gt;
You can see which havens have been affected and how in the in-game log.&lt;br /&gt;
&lt;br /&gt;
==The Hatching==&lt;br /&gt;
&lt;br /&gt;
The Hatching (the Gift in Vanilla) becomes available towards the last third of January (the exact time and date is chosen at random within a range), and has to be completed within 5 days. Once the mission is completed or sometime after the timer to complete it expires, the Behemoth will make its appearance. &lt;br /&gt;
&lt;br /&gt;
==The Behemoth==&lt;br /&gt;
&lt;br /&gt;
[[File:THE_BEHEMOTH.png|thumb]]&lt;br /&gt;
[[File:BEHEMOTH_BEHAVIOR.png|thumb]]&lt;br /&gt;
[[File:PANDORAN_FLYER.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
During most of the game, the Behemoth will only attack havens that have been visited by one of its flyers and have returned to the Behemoth. The Behemoth will never destroy or infest such havens, but only damage them.&lt;br /&gt;
&lt;br /&gt;
To prevent the Behemoth from damaging the havens (which causes some population loss and damages all the buildings, preventing trade, recruitment and raiding, therefore also reducing its defenses) you should destroy the Pandoran flyers before they can return to the Behemoth.&lt;br /&gt;
&lt;br /&gt;
However, it will not be possible to destroy the Behemoth until late in the game.&lt;br /&gt;
&lt;br /&gt;
==Air combat==&lt;br /&gt;
&lt;br /&gt;
The Pandoran flyers have been nerfed and researching aerial weapons and defenses has been made easier (generally the technology that in Vanilla permitted researching some weapon or module now directly allows to manufacture it). &lt;br /&gt;
&lt;br /&gt;
In addition, the Berith will not appear until later in the game and the Abbadons much later still. &lt;br /&gt;
&lt;br /&gt;
The purpose behind these changes is to make the minigame and everything connected to it as quick and painless as possible for the player: you have to make sure that you have enough aircraft to intercept the flyers, but you are not expected to excel at the minigame.&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
&lt;br /&gt;
*Delirium infection replaces Corruption (see Delirium). &lt;br /&gt;
*Questline (and story) revamped:&lt;br /&gt;
**Acherons appears after Pandorans get Lairs&lt;br /&gt;
**Acheron autopsy triggers A favor for a friend.&lt;br /&gt;
**Completing A favor for a friend unlocks Mutoid research and Catch the Runner mission &lt;br /&gt;
**Completing Catch the Runner unlocks Experimental Treatment and Vita grenade research &lt;br /&gt;
**Destroying the Behemoth removes Delirium and Void Omens.&lt;br /&gt;
&lt;br /&gt;
=Other changes=&lt;br /&gt;
&lt;br /&gt;
==Base scan==&lt;br /&gt;
&lt;br /&gt;
Pandoran colonies no longer auto-revealed within range of base scan, instead increases chance of revealing them. &lt;br /&gt;
&lt;br /&gt;
==Medbay==&lt;br /&gt;
&lt;br /&gt;
Medbay heals 16 HP per hour&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
&lt;br /&gt;
There are big changes coming to the Marketplace, but for now the cutscenes have been removed, all missions are deemed completed as soon as the Market is encountered, and duplicate items are no longer sold. In addition, the Marketplace will not offer to sell a Kaos weapon that is already in possession of the player.&lt;br /&gt;
&lt;br /&gt;
=Compatibility with other mods=&lt;br /&gt;
&lt;br /&gt;
TFTV was designed from the ground up and tested to be played with BetterClasses. It is also fully compatible with BetterEnemies, for players seeking an additional challenge. It &amp;lt;i&amp;gt;may&amp;lt;/i&amp;gt; work with other mods as well, but that is not guaranteed.&lt;br /&gt;
&lt;br /&gt;
=***spoilers re Revenant rewards***=&lt;br /&gt;
&lt;br /&gt;
To trigger the questline you need to first capture a Revenant. That will give you access to the Revenant research project. &lt;br /&gt;
&lt;br /&gt;
After this you need to kill or capture a number of Revenants (exact number will depend on whether they are Mimic, Dybbuk or Nemesis: you need to score 15 pts, each Mimic giving one point, a Dybbuk giving 5, and a Nemesis giving 10). &lt;br /&gt;
&lt;br /&gt;
Once you kill enough Revenants, a new research will become available, Project Osiris.  Once you complete it and as long as you have a bionic lab or a mutation lab, there is a chance that one of your soldiers who dies during a mission can be resurrected and given a new artificial body. The chance is highest for soldiers who have more kills and number of missions. New soldiers have 0% chance.&lt;br /&gt;
&lt;br /&gt;
=Classes=&lt;br /&gt;
&lt;br /&gt;
Terror from the Void includes complete overhaul of each of the vanilla 7 classes (Some of you may be familiar with it from our previous mod Better Classes). The changes to soldier classes and mechanics will be covered below.&lt;br /&gt;
&lt;br /&gt;
When you hire your soldiers there are two rows of perks to them. First row is the upper one, next to class icon. Underneath it there is a second row, which is actually called Third Row, because once you Multi-class your soldier this row will move down, making space for the secondary class perks. &lt;br /&gt;
&lt;br /&gt;
The way TftV uses this “Third Row” is different from vanilla. In the Mod we use all 7 spots for perks, but also change how those perks are acquired in order to shape every soldier into something unique and flavourful.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/XcaObJJaHCw 3rd row overview video]&lt;br /&gt;
&lt;br /&gt;
'''Third Row in TftV consist of 4 components'''&lt;br /&gt;
# Background Perks&lt;br /&gt;
# Faction or Origin Perks &lt;br /&gt;
# Proficiency Perk &lt;br /&gt;
# Class Perks&lt;br /&gt;
&lt;br /&gt;
* '''Background Perks'''&lt;br /&gt;
- Acquired on level 1 for free and on level 5 another perk can be purchased.&amp;lt;br&amp;gt;&lt;br /&gt;
- Are randomized, chosen from a pool of 20 possible perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Have flavor text that tell something about the post-apocalyptic world of Phoenix Point.&amp;lt;br&amp;gt;&lt;br /&gt;
- Usually buff stats or give resistances to some kind of damage.&lt;br /&gt;
* '''Faction/Origin Perks''' &lt;br /&gt;
- You will unlock those perks on levels 2 and 7.&amp;lt;br&amp;gt; &lt;br /&gt;
- Fixed, based on the Faction this soldier originally belonged to.&amp;lt;br&amp;gt; &lt;br /&gt;
- There are 4 different sets of perks, one per faction (Phoenix Point, Disciples of Anu, New Jerico and Synedrion).&amp;lt;br&amp;gt; &lt;br /&gt;
- Every Elite class (Priest, Technician, Infiltrator) gain unique perk on level 7 effectively making this slot an extension of their class abilities.&amp;lt;br&amp;gt; &lt;br /&gt;
- Can be quite powerful if you build your soldier around them. &lt;br /&gt;
* '''Proficiency Perk'''&lt;br /&gt;
- Unlocked on level 4.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gives you an option to use another weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
- Chosen randomly from a pool of proficiencies with exception of those already available to this class.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Class Perks''' &lt;br /&gt;
- Located on levels 3 and 6. &amp;lt;br&amp;gt;&lt;br /&gt;
- Are the extension of your original class and every class have unique set of such perks. &amp;lt;br&amp;gt;&lt;br /&gt;
- Usually have something to do with class related equipment and are very powerful, to ensure that every multi-class combination plays differently.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
===PHOENIX POINT===&lt;br /&gt;
The theme of Phoenix Point is toughness and resilience. Recruits of Phoenix Point are good for beginners as they revolve around survival and boosting characteristics, maximising effectiveness of the chosen class.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Die Hard (Passive)&lt;br /&gt;
: ''When you receive a killing blow, there is a chance, based on enemy's attack power, that you will survive with 1 HP left. All negative effects are cleared from you and limbs restored.''&lt;br /&gt;
This will help your favorite soldiers survive whether it’s due to bad luck or tactical mistake. It’s especially useful on high level recruits when combined with Project Osiris.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Battle Hardened (Passive)&lt;br /&gt;
: ''Gain +2 to all primary stats, +4 Perception and +10% accuracy.''&lt;br /&gt;
Normally PX recruits come with slightly lower stats than faction recruits. This can help amend this, especially when you use Training Centers later in the game, so your fresh trainees can jump straight into combat.''&lt;br /&gt;
===DISCIPLES OF ANU===&lt;br /&gt;
DoA are reckless, fearless and fanatical. Therefore their abilities often revolve around putting themselves in risky situations.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Breath Mist (AP: 2; WP: 0):&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Consume Mist in 3x3 tiles restoring willpower.''&lt;br /&gt;
This can be more effective than Recover in dense mist areas and is most effective later in the game, when there is a lot of mist. Priests can use this to maintain Mind Control (Recover is not available when mind controlling), Berserkers can Breath Mist for 1AP when under effects of Adrenaline.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Sower of Change (Passive)&lt;br /&gt;
: ''Return 25% damage you receive as Virus to the attacker.''&lt;br /&gt;
Most enemies will go out of combat for 2 turns after attacking Anu soldiers with this ability. This makes some otherwise risky strategies worth attempting, as you can disable one of the attackers by spending some of your HP. Additionally, this can be used strategically in combination with Priests’ Psychic Scream and Lay Waste abilities or weapons with Viral or Psychic damage. Keep in mind that disabling an enemy’s head can lower its willpower allowing for Viral damage to trigger panic faster. Especially effective with Berserkers who can use Regeneration Torso to restore HP and Ignore Pain ability to further help with damage control.&lt;br /&gt;
===NEW JERICO===&lt;br /&gt;
The theme for New Jerico is “police brutality”, their skills are aimed at terrorising and suppressing the enemy. &lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;: Takedown (AP: 1; WP: 0) &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: ''Deals 80 Damage and 160 Shock to the target. Replaces Bash.''&lt;br /&gt;
Compared to Bashing, Takedown does very high Shock damage and average regular damage. The normal damage effect is roughly equivalent to using a 5 weight weapon to bash with STR 24. However, the combined effect is on par with Bashing a 5 weight weapon with STR 35. Important advantages of Takedown are:&amp;lt;br&amp;gt;&lt;br /&gt;
- Does not damage your weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Can be used with 1H items such as Grenades and Medkits.&amp;lt;br&amp;gt;&lt;br /&gt;
- Damage does not depend on the item weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Takedown can be highly effective for all kinds of recruits, especially powerful early in the game, where lots of melee or human enemies are present. Highly effective with Heavy class jet jump as an analogue of vanilla “Brawler” passive.&lt;br /&gt;
&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Punisher(Passive)&lt;br /&gt;
: When you kill an enemy his allies lose additional 2 Willpower.&lt;br /&gt;
This can be used with Assault class’ Rapid Clearance ability to quickly lead to mass panic among enemy ranks. Consider that killing small enemies such as worms, which normally don’t incur willpower loss, trigger this skill too. It can also be very powerful with Heavy class, when using Explosives and Boom Blast, allowing you to kill multiple enemies with one shot. Snipers can also take advantage of this using Kill Zone and Inspire, simultaneously reducing enemy willpower and boosting allies.&lt;br /&gt;
===SYNEDRION===&lt;br /&gt;
The theme of Synedrion has been changed a couple of times, but generally they are protectors, healers and guardians. That’s what their skills are about.&lt;br /&gt;
; Level 2&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Overwatch Focus&lt;br /&gt;
: Passive - Your shots during Overwatch gain +50% accuracy.&lt;br /&gt;
Great on Snipers, Synedrion’s trademark, and creates a natural combo with OW Focus and Kill Zone. However, Assaults with Synerdion Laser Rifle can also benefit a lot, landing accurate shots across the map.&lt;br /&gt;
; Level 7&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Endurance (Passive)&lt;br /&gt;
: Recover restores 75% WP (instead of 50%) and removes Acid, Poison and Bleeding.&lt;br /&gt;
This can be very helpful on your Bionic Augmented soldiers as Acid is the real bane of those, but effective on just about anyone.&lt;br /&gt;
&lt;br /&gt;
==[[file:assault_training.png|60px|link=assault|Assault]] [[Assault]] &amp;lt;span id=&amp;quot;assault&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[combat#proficiency|Proficient]] with assault rifles and shotguns (complete list [[Terror_from_the_Void#Assault|here]]) &lt;br /&gt;
&lt;br /&gt;
Assault’s role is the “finisher” or “sweeper”. This is your bread and butter when it comes to dispatching a horde or weaker enemies. With every level he will become slightly better at what he does.&lt;br /&gt;
&lt;br /&gt;
Assault plays best at close range but has formidable options at mid range such as Grenades or Deimos AR. Using Ready for Action, this class can take advantage of extra inventory items and extra proficiency like no other.&lt;br /&gt;
&lt;br /&gt;
It’s a very stat hungry class. Perks such as Hard Labor or Mutations (such as Resistor Head) which increase your stats can be very beneficial to the Assault.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span id=&amp;quot;quick aim&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:quick_aim.png|40px|link=|Quick Aim]] Quick Aim===&lt;br /&gt;
&amp;lt;code&amp;gt; The [[Combat#aps|AP]] cost of the next shot with [[combat#proficiency|proficient]] weapon is reduced by 1 (3[[character Development#wps|WP]]), but suffer -30% [[Combat#Accuracy|accuracy]]. Limited to 2 uses per turn.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This adds a lot of versatility and allows you to shoot/kill more enemies per turn. You can reduce the accuracy penalty by moving closer to the target, equipping accuracy boosting gear or multi-classing into a Sniper, which can offset the penalty at longer ranges with the Master Marksman skill.&lt;br /&gt;
===&amp;lt;span id=&amp;quot;KillnRun&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:KillnRun.jpg|40px|link=]] Kill'n'Run===&lt;br /&gt;
&amp;lt;code&amp;gt;Once each turn move up to 7 tiles after a kill.(Passive Skill, that creates an activated Skill on kill) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used both offensively and defensively. For offense it’s a great compliment to Rapid Clearance skill, allowing you to kill-move-kill without wasting AP. Defensively, it allows you to approach the enemy to aim your shotgun at the vulnerable part and then have free movement to get into cover.&lt;br /&gt;
===[[File:Ready_for_action.png|40px|link=]]&amp;lt;span id=&amp;quot;ready for action&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ready for Action===&lt;br /&gt;
&amp;lt;code&amp;gt;Reloading and inventory management costs 0 [[Combat#aps|AP]] (passive skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is useful for moving grenades from the backpack to the quick inventory slots which synergises well with Quarterback at level 3. As in vanilla, you can take advantage of this perk by positioning the operative in the middle of a group of soldiers. It is possible to move items between them and to reload their weapons for free. This is useful when, for example, attempting to paralyze a large Pandoran you can toss a single Neuraliser around.&lt;br /&gt;
===&amp;lt;span id=&amp;quot;onslaught&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:rally_the_troops.png|40px|link=|Onslaught]] Onslaught===&lt;br /&gt;
&amp;lt;code&amp;gt;Refunds 2[[Combat#aps|AP]] to another operative within 10 tiles, can only be used once per turn by the same soldier (cost 4[[character Development#wps|WP]] and 2[[Combat#aps|AP]])&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be used several times by different operatives on the same soldier (this is known as ‘Cheerleading’), for example to maximise the utility of AP discounting skills such as Boom Blast or Adrenaline Rush.&lt;br /&gt;
===&amp;lt;span id=&amp;quot;rapid clearance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; [[file:RapidC.png|40px|link=|Rapid Clearance]] Rapid Clearance===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Until End of Turn: After killing an enemy next attack costs -2[[Combat#aps|AP]] (cost 5[[character Development#wps|WP]]) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The big change from Vanilla is that this skill no longer generates AP, but provides an AP discount instead. This makes your AP expenditure extremely important. For example, it’s preferable to start the chain with Quick Aim using only 1AP to kill your first target. Then you will still have 3AP + Kill’n’Run to move around. Berserker’s “Exertion” skill can be extremely powerful coupled with Rapid Clearance. As you will recover Willpower from slain enemies it is possible to recover all WP lost using this and other skills during the turn. This can be particularly powerful coupled with other WP affecting abilities such as Inspire or Punisher.&lt;br /&gt;
&lt;br /&gt;
'''Assault Class also gains the following Class Perks in the 3rd row:'''&lt;br /&gt;
===&amp;lt;span id=&amp;quot;Quarterback&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:Quarterback2.png|40px|link=]] Quarterback===&lt;br /&gt;
&amp;lt;code&amp;gt;25% bonus [[grenades]] [[combat#effective range|range]] and +2 [[character Development#movement|speed]] (Passive Skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This helps a lot with stat starvation Assault class faces early in the game. The range boost to grenade throwing overcomes the limitations with low STR values in the early game (particularly at higher difficulty).&lt;br /&gt;
&lt;br /&gt;
;Level 6&amp;lt;nowiki&amp;gt;: Aimed Burst (AP: 3; WP: 4)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: Shoot your Assault Rifle twice with +30% Accuracy.&lt;br /&gt;
This creates a choice between spending 2 AP to move and QA shotgun vs staying at range and using your Assault Rifle to kill the enemy. It can be used as your first action to kill an enemy then use Kill’n’Run to move close to the second enemy and QA Shotgun. It can also be very effective at disabling limbs. A good example is Bulldog vs Siren: Against Screamin Head (armor 20) basic Bulldog can disable its head with one use of Aimed Burst. Against Buffing Head (Armor 30%) it will disable the head if at least +10% dmg (e.g., Vivisection) is applied. The skill itself is unaffected by Quick Aim AP discount.&lt;br /&gt;
&lt;br /&gt;
=Appendix=&lt;br /&gt;
The Terror From The Void Mod introduces a number of changes to weapons, equipment etc. The following tables have been updated to be correct in the mod.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Assault===&lt;br /&gt;
[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.&lt;br /&gt;
&lt;br /&gt;
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use except Vidar (AP cost 2), and require 2 [[Combat#hands|Hands to use]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt; considered as Assault Rfle and works with [[File:trooper.png|30px|link=Personal perks]] [[Personal perks|Trooper]] personal perk.&lt;br /&gt;
&lt;br /&gt;
====Assault Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;obli&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Obliterator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Obliterator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75-150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;danchev&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev AR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Acid Firing Living Assault Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Once_more_into_the_Maze_mission|Once more into the Maze mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#acid_damage|Acid]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shotguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rede&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Redemptor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Redemptor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Shotgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Advancement|Shotgun Advancement]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]] [[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Shotgun Technology|Shotgun Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grenade Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Agile Grenade Launcher Development|Agile Grenade Launcher Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 20 &amp;gt;[[damage_types#Acid_Damage|Acid]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
[[File:heavy_training.png|30px]] [[Heavy|Heavy class]] is proficient with heavy weapons, mounted weapons and jetpack. Only [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]] has [[Heavy|Heavy class]] soldiers.&lt;br /&gt;
&lt;br /&gt;
====Cannons====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Devastator2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Devastator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;150&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110-220&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hel2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hel II Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Heavy_Cannon_Development_.28500.29|Heavy Cannon Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 280&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1helmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tyr1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyr1.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tyr-1 Autocannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Heavy Autocannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tyrmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;jormungandr&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormungandr.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Jormungandr Cannon&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Acid Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Acid_Technology_.28700.29|Advanced Acid Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |295&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1jormumag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Machine Guns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;deceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptor.png|100px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Deceptor MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deceptormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;danchev&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:danchev MG.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Danchev MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Poison Firing Living Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Living_Weapons#Tomb_of_the_Mad_Scientist_mission|Tomb of the Mad Scientist mission]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;4&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3 &amp;quot;| no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;uragan&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uragan.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Uragan MG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Machine Gun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1uraganmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Launchers====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;rebuke&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rebuke.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Rebuke&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech grenade launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Rebuke_research_.28150.29|Rebuke]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;15&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;archangel&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archangel.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Archangel RL1&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Heavy Rocket Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Rocket_Technology_.282000.29|Advanced Rocket Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Pierce_value|Piercing]] 80 Limb Damage X3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1archmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;goliath&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1goliath.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Goliath GL 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Grenade_Launcher_Technology_.28150.29|Grenade Launcher Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1golimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |110&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;mounted launchers&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mounted Launchers (Only usable with Heavy [[Body Armor]] and the [[Bionics#neural|Neural Torso]])&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;thor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thor.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Thor AML&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Advance Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Missile_Technology_.282500.29|Advanced Missile Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1thormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;destiny&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destiny3.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Destiny III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser array&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |999&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1destinymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;ragnarok&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnarok.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Ragnarok&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shredding Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 5.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ragnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |49&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Fury-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Missile Launcher&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Neural_Implant_Technology_.28700.29|Neural Implant Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] 70&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1fury2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flamethrower====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[damage_types#Shred_Damage|Shred]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Damage_types|Special]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=|Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;dante&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dante.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Dante FT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Flamethrower&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;80&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dantemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |67&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
[[File:sniper_training.png|30px|link=Sniper]] [[Sniper|Sniper class]] is proficient with Sniper Rifles and Handguns. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] do not have [[Sniper|Sniper class]] and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Every Sniper Rifle and Pistol are single-shot weapons with exception of the Sanctifier pistol.&lt;br /&gt;
Every Sniper Rifle requires 2 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 4.&lt;br /&gt;
Every Pistol requires 1 [[Combat#hands|Hands to use]] and has [[Combat#weight|Weight]] 2.&lt;br /&gt;
&lt;br /&gt;
====Sniper Rifles====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;subj&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Subjector2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Subjector&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 30 Malfunction -30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125-225&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]] [[New_Jericho_Research#Armadillo_28200.29|Armadillo]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Light Sniper Rifle Technology|Light Sniper Rifle Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Beserker===&lt;br /&gt;
&lt;br /&gt;
[[File:berserker_training.png|30px]] [[Berserker]]s are proficient with melee weapons and handguns. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] have [[Berserker|Berserker class]].&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;melee&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Melee Weapons - single shot weapons. 1 [[Combat#hands|Hand to use]] required with the exception of Scyther&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scyther&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scyther.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scyther&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech two-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scyther_research_.28300.29|Scyther]] [[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;125&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mattock&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mattock.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mattock of the Ancients&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech one-handed melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Mattock_of_the_Ancients_research_.28100.29|Mattock]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;220&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 400&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;lance&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1lance.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Phoenix Shock Lance&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix shock melee weapon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_melee_weapon_.28500.29|Advanced melee weapon]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 600&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;marduk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1marduk.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Marduk's Fist&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu War Hammer&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;160&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Shock_Damage|Shock]] 200 &amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;dagon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1dagon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Dagon's Tooth&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Blade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Status_effects#BLEEDING|Bleed]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scion.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scion of Sharur&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Mace&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Melee_weapons_.28600.29|Advanced Melee weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus]] 15 &amp;lt;/br&amp;gt; [[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Handguns====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torme&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Tormentor2r.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Tormentor&amp;lt;/b&amp;gt;&lt;br /&gt;
| Kaos Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |buyable from [[Kaos_Engines#Marketplace|Kaos Marketplace]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 2&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50-125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:2udar.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|70px]]&lt;br /&gt;
&amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tobias.jpg|30px|link=New_Jericho#Tobias_West]] [[New_Jericho#Tobias_West|Tobias West]] unique weapon&amp;lt;/br&amp;gt; Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 &amp;lt;/br&amp;gt; [[damage_types#Shred_Damage|Shred]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
[[File:priest_training.png|30px]] [[Priest]]s are proficient with Viral Weapons. Only [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] have [[Priest|Priest class]]. Both Priest Weapons require 2 [[Combat#hands|Hands to use]].}&lt;br /&gt;
&lt;br /&gt;
====Viral====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! Weight  !! !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]] !! [[File:time.png|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|Manufacturing cost in Tech]] !! [[File:materials.png| Manufacturing cost in Materials ]]&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;viral&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Viral weapons (for [[Priest]] class) - [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;subjugator&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugator.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Subjugator&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Viral_Weapons_.281600.29|Advanced Viral Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 20 [[damage_types#Virus_Damage|Virus]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1subjugatormag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;redeemer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Redeemer&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Virus Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 10 [[damage_types#Virus_Damage|Virus]] 4&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1redeemermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technician===&lt;br /&gt;
[[File:Technician alt.png|30px|link=Technician]] [[Technician]]s are [[combat#proficiency|proficient]] with PDWs, robotic arms and turret deployment. [[File:Technician alt.png|30px|link=Technician]] [[Technician|Technician class]] is available only for [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]].&lt;br /&gt;
[[File:1vva2.png|30px]] VVA-2 Arms have 3 abilities:[[File:removemind.png|30px|link=|Remove mindfragger - Remove Mindfragger from an ally]] Remove mindfragger - Remove Mindfragger from an ally [[File:techrep.png|30px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] Technician repair - Restore 120 Hit Points to mechanical devices [[File:techheal.png|30px|link=|echnician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]] Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge.&lt;br /&gt;
&lt;br /&gt;
====Mech Arms &amp;amp; PWDs====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Mech Arms&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vva&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VVA-2 Arms&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Mech Arms&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Schock_Damage|Shock]] 180 &amp;gt;[[damage_types#EMP_Damage|EMP]] 200&amp;lt;/b&amp;gt; &amp;lt;/br&amp;gt; [[File:removemind.png|25px|link=|Remove mindfragger - Remove Mindfragger from an ally]] [[File:techrep.png|25px|link=|Technician repair - Restore 120 Hit Points to mechanical devices]] [[File:techheal.png|25px|link=|Technician heal - Restore 120 to the general Hit Points of an allied unit using 1 charge]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single strike&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1vva2mag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |55&lt;br /&gt;
&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;pdws&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|PDWs&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;gorgon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgon.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gorgon Eye-A&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gorgonmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;defender&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defender.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Defender&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Shred_Damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1defendermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;enforcer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcer.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;VDM Enforcer&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing PDW&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Piercing_Damage|Piercing]] 20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1enforcermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Turrets====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]] !! Hit Points !! [[Combat#armor|Armor]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;scorcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Laser Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Laser_Technology_.281200.29|Advanced Laser Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorchmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;rattesnake&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlesnake.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Rattlesnake AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Advanced_Technician_Weapons_.28800.29|Advanced Technician Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1rattlemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |46&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;watcher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watcher.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Watcher AT&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Auto Turret&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Technician_Development_.281200.29|Technician Development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 3&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1watchermag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infiltrator===&lt;br /&gt;
[[File:infiltrator_training.png|30px]] [[Infiltrator]]s are proficient with Crossbows and Spider Drone deployment. Only [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] has [[Infiltrator|Infiltrator class]]&lt;br /&gt;
&lt;br /&gt;
====Crossbows====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#hands|Hands to use]] !! [[Combat#weight|Weight]]  !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufaturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crossbows&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Crossbows - single shot weapons. All crossbows are silent weapons.&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;crystal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1crystalcrosbow.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Crystal Crossbow&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech silent crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Crystal_Crossbow_research_.28200.29|Crystal Crossbow]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;75&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;eros&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1eros.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Eros CRB III&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1erosmag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;psyche&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psyche.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Psyche CRB IV&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Poison crossbow&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Venom_Crossbow_development_.282000.29|Venom Crossbow development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1psychemag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
====Spider Drone====&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;arachni&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; |[[File:1arachni.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Arachni SP I&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Spider Drone Specialized Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Infiltrator_class_.281400.29|Infiltrator class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#Blast_Damage|Blast]] radius 3.5 [[damage_types#Shred_Damage|Shred]] 10 &amp;lt;/br&amp;gt; &amp;lt;b&amp;gt; [[File:deployspider.png|30px]]deploy spider drone&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1atachnimag.png|70px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Every class is proficient with grenades. All grenades cost 2 [[Combat#Action_Points_.28APs.29|Action Points]] to use, require one [[Combat#hands|Hand to use]] and have a [[Combat#weight|Weight]] of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;odin&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:odin grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Odin Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yggdrasil&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yggdrasil grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Yggdrasil Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Virophage Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mjolnir&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:mjolnir.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Mjolnir Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Phoenix Shredder Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Advanced_Shredding_Technology_.281100.29|Advanced Shredding Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;chimera&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:chimera grenade.png|70px]]&lt;br /&gt;
|  &amp;lt;b&amp;gt;Chimera Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion poison grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Poison_weapons_.281000.29|Poison weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;purification&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:purification grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Purification Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| New Jericho Incendiary Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Incendiary_technology_.28600.29|Incendiary technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire]] 40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;imhullu&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:imhullu grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Imhullu Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 20 [[damage_types#Shock_Damage|Shock]] 140&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;zeus&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:zeus grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Zeus Grenade&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion EMP grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Restricted_Bionics_Technology_-_Blood_and_Titanium_only_.28700.29|Restricted Bionics Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#EMP_Damage|EMP]] 60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;kydoimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:kydoimos grenade.png|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Kydoimos Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| Synedrion Sonic Shock Grenade&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Sonic_Damage|Sonic]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3.5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;span id=&amp;quot;vita grenade&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vita grenade item white1.jpg|70px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vita Grenade&amp;lt;/b&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| A healing grenade that removes the bleeding and poison, &lt;br /&gt;
and restores 50 Hit Points to all organic creatures within 3 tiles of impact. &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Vita_Grenade_.28500.29|Vita Grenade]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;Heal 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[damage_types#Blast_Damage|Blast]] !! [[damage_types#Shred_Damage|Shred]] !! [[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[damage_types#Blast_Damage|Blast]] radius !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]]&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:Quarterback2.png&amp;diff=17095</id>
		<title>File:Quarterback2.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:Quarterback2.png&amp;diff=17095"/>
		<updated>2023-03-25T21:35:17Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=File:KillnRun.jpg&amp;diff=17094</id>
		<title>File:KillnRun.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=File:KillnRun.jpg&amp;diff=17094"/>
		<updated>2023-03-25T20:09:06Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Mutations&amp;diff=13681</id>
		<title>Mutations</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Mutations&amp;diff=13681"/>
		<updated>2021-01-02T17:28:41Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 50% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +5 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (3AP, 4WP) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (2AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 20 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; - Perform a melee kick dealing 100 &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; target if shock value is greater than target's Hit Points.  &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Mutations&amp;diff=13593</id>
		<title>Mutations</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Mutations&amp;diff=13593"/>
		<updated>2020-12-30T14:29:22Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mutations function as armor. You cannot wear [[File:helmets.png|30px|link=Helmets]] [[Helmets|Head]], [[File:body_armors.png|30px|link=Body_Armor]] [[Body Armor|Body]] and [[File:leg_armors.png|30px|link=Leg_Armor]] [[Leg Armor|Legs]] Armors or [[File:Modules.png|35px|link=Modules]] [[Modules]] and have Mutations at the same time. Once you mutate some body part you cannot take it back.&lt;br /&gt;
&lt;br /&gt;
If you want to use Mutations you need to get access to [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu Research]]. In order to put Mutations on your soldiers, you need to have powered [[Facilities#mutation lab|Mutation Lab facility]]. You can mutate your soldiers from the Personnel section on Geoscape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;heads&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Head Mutations&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;armored&amp;quot;&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:armored head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Armored Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Armored Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-6%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:daze immunity.png|30px|link=]] &amp;lt;b&amp;gt;Daze Immunity&amp;lt;/b&amp;gt; - Immune to &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; effects.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;judgement&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:judgement head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Judgement Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Judgement Priestly Head Mutation&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+7%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:instil frenzy.png|30px|link=]] &amp;lt;b&amp;gt;Instil Frenzy&amp;lt;/b&amp;gt; (1AP, 5WP) - Instils &amp;lt;b&amp;gt;[[Status_effects#FRENZIED|FRENZY]]&amp;lt;/b&amp;gt; in friendly characters within 20 tiles for 2 turns, &lt;br /&gt;
increasing their [[Attributes#Speed|Speed]] by 50% and making them immune to &amp;lt;b&amp;gt;[[Status_effects#PANICKED|PANIC]]&amp;lt;/b&amp;gt;. Grants +5 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;resistor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:resistor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Resistor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Resistor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:poison resistant.png|30px|link=]] &amp;lt;b&amp;gt;Poison Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Poison_Damage|Poison Damage]]&amp;lt;/b&amp;gt; is reduced by half. &lt;br /&gt;
[[File:virus resistant.png|30px|link=]] &amp;lt;b&amp;gt;Virus Resistant&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[damage_types#Virus_Damage|Virus Damage]]&amp;lt;/b&amp;gt; is reduced by half. Grants +2 [[Combat#Will_Points_.28WPs.29|WP]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;perceptor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:perceptor head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Perceptor Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Perceptor Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+5%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |80&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;screaming&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:screaming head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Screaming Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Screamer Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:psychic scream.png|30px|link=]] &amp;lt;b&amp;gt;Psychic Scream&amp;lt;/b&amp;gt; (3AP, 4WP) - Scream, reducing [[Combat#Will_Points_.28WPs.29|Will Points]] of all enemy units in an 8 tile radius.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;synod&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:synod head.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Synod Head&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Synod Priestly Head Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Anu_Priest_Class_.281000.29|Anu Priest Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:radiant hope.png|30px|link=]] &amp;lt;b&amp;gt;Radiant Hope&amp;lt;/b&amp;gt; - Living allied units within 7 tiles recover 2 [[Combat#Will_Points_.28WPs.29|Will Points]] at the start of turn.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;torso&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Torso Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;regeneration&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regeneration torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Regeneration Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Regeneration Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-8%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:regenerate.png|30px|link=]] &amp;lt;b&amp;gt;Regenerate&amp;lt;/b&amp;gt; - Restore 10 Hit Points to all injured body parts and General Hit Points each turn.&lt;br /&gt;
[[File:fireresistant.png|30px|link=]] &amp;lt;b&amp;gt;Fire Resistant&amp;lt;/b&amp;gt; - Reduces effects of &amp;lt;b&amp;gt;[[damage_types#Fire_Damage|Fire Damage]]&amp;lt;/b&amp;gt; by half. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;venom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:venom torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Venom Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Venom Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+20%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shoot spike.png|30px|link=]] &amp;lt;b&amp;gt;Shoot Spike&amp;lt;/b&amp;gt; (2AP) - Launch a &amp;lt;b&amp;gt;[[Status_effects#POISONED|POISON]]&amp;lt;/b&amp;gt;ed spike at a target. Due to arm mutation prohibits use of 2-h weapons.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;tentacle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle torso.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Tentacle Torso&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Tentacles Torso Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:tentacle attack.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Attack&amp;lt;/b&amp;gt; (2AP, 3WP) - Perform a melee attack, and apply 20 &amp;lt;b&amp;gt;[[damage_types#Paralyze Damage|Paralyze damage]] &amp;lt;/b&amp;gt;&lt;br /&gt;
[[File:tentacle retaliation.png|30px|link=]] &amp;lt;b&amp;gt;Tentacle Retaliation&amp;lt;/b&amp;gt; (3WP) - Melee riposte with tentacles in response to nearby enemy attacks.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |200&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;17&amp;quot;|Leg Mutations&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;stomper&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomper legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Stomper Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stomping Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Mutation_Technology_.28600.29|Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |-10%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+12%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:stomp.png|30px|link=]] &amp;lt;b&amp;gt;Stomp&amp;lt;/b&amp;gt; (2AP, 2WP) - Perform &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; Attack of value 200 affecting a 5-tile radius, &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt;ing targets if shock value &amp;gt; target Hit Points. Grants +1 STR.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;shadow&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:shadow legs.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shadow Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Stealth Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Advanced_Mutation_Technology_.281000.29|Advanced Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+30%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:electric kick.png|30px|link=]] &amp;lt;b&amp;gt;Electric Kick&amp;lt;/b&amp;gt; - Perform a melee kick dealing 100 &amp;lt;b&amp;gt;[[damage_types#Shock_Damage|Shock Damage]]&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;[[Status_effects#DAZED|DAZE]]&amp;lt;/b&amp;gt; target if shock value is greater than target's Hit Points.  &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:agile legsnew25.jpg|130px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Agile Legs&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Agile Legs Mutation&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Ultimate_Mutation_Technology_.281100.29|Ultimate Mutation Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |+4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:immune to goo.png|30px|link=]] &amp;lt;b&amp;gt;Immune to Goo&amp;lt;/b&amp;gt; - &amp;lt;b&amp;gt;[[Status_effects#GOOED|Goo]]&amp;lt;/b&amp;gt; does not trap or restrict movement.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Combat#armor|Armor]] !! [[Attributes#Speed|Speed]] !! [[Attributes#Perception|Perception]] !! [[Attributes#Stealth|Stealth]] !! [[Attributes#Accuracy|Accuracy]] !! [[Combat#weight|Weight]] !! Abilities !! [[File:mutagen.png|link=| Manufacturing cost in Mutagens]]&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Sniper&amp;diff=9029</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Sniper&amp;diff=9029"/>
		<updated>2020-12-17T14:51:56Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PPsnipercrop.jpg|right|530px]]&lt;br /&gt;
A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision. &lt;br /&gt;
&lt;br /&gt;
Sniper class is available for [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Sniper soldiers are [[combat#proficiency|proficient]] with these [[File:Sniper_weapons.png|45px|link=Sniper_weapons]] [[Sniper weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level !! rowspan=&amp;quot;2&amp;quot; | Picture !! rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Learn cost !! rowspan=&amp;quot;2&amp;quot; | Description !! colspan=&amp;quot;4&amp;quot; | Use costs&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Combat#Action_Points_.28APs.29|AP]]&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;[[Combat#Will_Points_.28WPs.29|WP]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Sniper training	'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[combat#proficiency|Proficiency]] with sniper rifles and handguns&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:extreme_focus.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Extreme focus'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Overwatch cost is reduced by 1 [[Combat#Action_Points_.28APs.29|action point]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:quick_aim.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Quick aim'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|The [[Combat#Action_Points_.28APs.29|action point]] cost of the next shot with [[combat#proficiency|proficient]] weapon is reduced by 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:new_class.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''New class'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Choose a secondary class to train in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:master_marksman2.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Master marksman'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Accuracy with a [[combat#proficiency|proficient]] weapon is increased by 30% while there are no spotted enemies within 10 tiles&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:weak_spot2.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Weak spot'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Disabling a body part also remove that body part's armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:mark_for_death.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Marked for death'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Mark an enemy target. Increases damage suffered by the target &amp;lt;s&amp;gt;by 10&amp;lt;/s&amp;gt; from each hit &amp;lt;u&amp;gt;after armor&amp;lt;/u&amp;gt; until the end of the turn &amp;lt;u&amp;gt;by 50%&amp;lt;/u&amp;gt; &amp;lt;i&amp;gt;The functionality of the skill was changed in YOE/Polaris, but the in-game description was not updated&amp;lt;/i&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Classes_and_Skills#Sniper|Sniper class and all abilities explained here]]&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Sniper&amp;diff=9028</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Sniper&amp;diff=9028"/>
		<updated>2020-12-17T14:51:11Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PPsnipercrop.jpg|right|530px]]&lt;br /&gt;
A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision. &lt;br /&gt;
&lt;br /&gt;
Sniper class is available for [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Sniper soldiers are [[combat#proficiency|proficient]] with these [[File:Sniper_weapons.png|45px|link=Sniper_weapons]] [[Sniper weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level !! rowspan=&amp;quot;2&amp;quot; | Picture !! rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Learn cost !! rowspan=&amp;quot;2&amp;quot; | Description !! colspan=&amp;quot;4&amp;quot; | Use costs&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Combat#Action_Points_.28APs.29|AP]]&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;[[Combat#Will_Points_.28WPs.29|WP]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Sniper training	'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[combat#proficiency|Proficiency]] with sniper rifles and handguns&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:extreme_focus.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Extreme focus'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Overwatch cost is reduced by 1 [[Combat#Action_Points_.28APs.29|action point]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:quick_aim.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Quick aim'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|The [[Combat#Action_Points_.28APs.29|action point]] cost of the next shot with [[combat#proficiency|proficient]] weapon is reduced by 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:new_class.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''New class'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Choose a secondary class to train in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:master_marksman2.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Master marksman'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Accuracy with a [[combat#proficiency|proficient]] weapon is increased by 30% while there are no spotted enemies within 10 tiles&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:weak_spot2.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Weak spot'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Disabling a body part also remove that body part's armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:mark_for_death.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Marked for death'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Mark an enemy target. Increases damage suffered by the target &amp;lt;s&amp;gt;by 10&amp;lt;/s&amp;gt; from each hit &amp;lt;u&amp;gt;after armor&amp;lt;/u&amp;gt; until the end of the turn &amp;lt;u&amp;gt;by 50%&amp;lt;/u&amp;gt; (4[[character Development#wps|WP]])&amp;lt;/code&amp;gt; &amp;lt;i&amp;gt;The functionality of the skill was changed in YOE/Polaris, but the in-game description was not updated&amp;lt;/i&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Classes_and_Skills#Sniper|Sniper class and all abilities explained here]]&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Sniper&amp;diff=9004</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Sniper&amp;diff=9004"/>
		<updated>2020-12-16T21:19:28Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PPsnipercrop.jpg|right|530px]]&lt;br /&gt;
A long-distance sharpshooter capable of dealing vast amounts of damage with a single shot. Focused on accuracy and precision. &lt;br /&gt;
&lt;br /&gt;
Sniper class is available for [[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]], [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]], [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] and [[File:subject24small.jpg|40px|link=The Pure]] [[The Pure]]. Sniper soldiers are [[combat#proficiency|proficient]] with these [[File:Sniper_weapons.png|45px|link=Sniper_weapons]] [[Sniper weapons]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level !! rowspan=&amp;quot;2&amp;quot; | Picture !! rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Learn cost !! rowspan=&amp;quot;2&amp;quot; | Description !! colspan=&amp;quot;4&amp;quot; | Use costs&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Combat#Action_Points_.28APs.29|AP]]&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;[[Combat#Will_Points_.28WPs.29|WP]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:sniper_training.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |'''Sniper training	'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[combat#proficiency|Proficiency]] with sniper rifles and handguns&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:extreme_focus.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Extreme focus'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Overwatch cost is reduced by 1 [[Combat#Action_Points_.28APs.29|action point]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:quick_aim.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Quick aim'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|The [[Combat#Action_Points_.28APs.29|action point]] cost of the next shot with [[combat#proficiency|proficient]] weapon is reduced by 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:new_class.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''New class'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Choose a secondary class to train in&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:master_marksman2.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Master marksman'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Accuracy with a [[combat#proficiency|proficient]] weapon is increased by 30% while there are no spotted enemies within 10 tiles&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:weak_spot2.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Weak spot'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Disabling a body part also remove that body part's armor&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | passive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:mark_for_death.png]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|'''Marked for death'''&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|Mark an enemy target. Until the end of the turn, all damage to HP is increased by 50%.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Classes_and_Skills#Sniper|Sniper class and all abilities explained here]]&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Tritons&amp;diff=8688</id>
		<title>Tritons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Tritons&amp;diff=8688"/>
		<updated>2020-12-06T16:59:05Z</updated>

		<summary type="html">&lt;p&gt;Belial: /* Weapons, abilities and mutations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Strangler=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:Triton Strangler.gif|224px|center|link=|Arthron]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:triton_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Strangler&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Head&lt;br /&gt;
! Torso &lt;br /&gt;
! Arm (right)&lt;br /&gt;
! Arm (left)&lt;br /&gt;
! Legs (each)&lt;br /&gt;
! Upper Arms (each)&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 180&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| +10%&lt;br /&gt;
| 60&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]&lt;br /&gt;
| 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]&lt;br /&gt;
| 60 (10) &lt;br /&gt;
| 60 (10)&lt;br /&gt;
| 30 (10)&lt;br /&gt;
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Wretch=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:wretch.png|224px|center|link=|Arthron]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:triton_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Wretch&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Head&lt;br /&gt;
! Torso &lt;br /&gt;
! Arm (right)&lt;br /&gt;
! Arm (left)&lt;br /&gt;
! Legs (each)&lt;br /&gt;
! Upper Arms (each)&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 190&lt;br /&gt;
| 18&lt;br /&gt;
| 29&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| +35%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 40 (10) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]]&lt;br /&gt;
| 60 (20) [[file:pain chameleon torso.png|27px|link=#chameleon|Pain Chameleon Torso]]&lt;br /&gt;
| 30 (10) [[file:1udar.png|27px|link=sniper weapons#udar|Udar HG]]&lt;br /&gt;
| 40 (10)&lt;br /&gt;
| 50 (10)&lt;br /&gt;
| 40 (10) [[file:mist arm.png|27px|link=#mist|Mist Emitter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Poacher=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;3&amp;quot; |[[file:poacher.gif|224px|border|center|link=|]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Triton_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;| Poacher&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Head&lt;br /&gt;
! Torso &lt;br /&gt;
! Arm (right)&lt;br /&gt;
! Arm (left)&lt;br /&gt;
! Legs (each)&lt;br /&gt;
! Upper Arms (each)&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Poacher&lt;br /&gt;
| 180&lt;br /&gt;
| 21&lt;br /&gt;
| 29&lt;br /&gt;
| +10%&lt;br /&gt;
| 60&lt;br /&gt;
| +15%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]&lt;br /&gt;
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 30 (10) [[File:1hera.png|27px|link=sniper weapons#hera|Hera NP-1]] &lt;br /&gt;
| 40 (10)&lt;br /&gt;
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]&lt;br /&gt;
| 30(10) [[file:paralyzing_arm.png|27px|link=#paralyzing|Paralyzing Arm]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Poacher Alpha&lt;br /&gt;
| 370&lt;br /&gt;
| 33&lt;br /&gt;
| 26&lt;br /&gt;
| +15%&lt;br /&gt;
| 60&lt;br /&gt;
| +29%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]]&lt;br /&gt;
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 60 (20) [[File:1athenans.png|27px|link=sniper weapons#athena|Athena NS-2]] [[File:1hera.png|27px|link=sniper weapons#hera|Hera NP-1]]  &lt;br /&gt;
| 45 (20)&lt;br /&gt;
| 45 (20) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]&lt;br /&gt;
| 60 (20) [[file:evolved paralyzing_arm.png|27px|link=#evolved paralyzing|Evolved Paralyzing Arm]]&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Thug=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;3&amp;quot; |[[file:thug.gif|center|link=|]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Triton_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;| Thug&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Head &lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (right)&lt;br /&gt;
! Arm (left)&lt;br /&gt;
! Legs (each)&lt;br /&gt;
! Upper Arms (each)&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Thug&lt;br /&gt;
| 210&lt;br /&gt;
| 23&lt;br /&gt;
| 18&lt;br /&gt;
| +10%&lt;br /&gt;
| 60&lt;br /&gt;
| +20%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]&lt;br /&gt;
| 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]&lt;br /&gt;
| 60 (10) [[file:1iconoclast.png|27px|link=assault weapons#iconoclast|Iconoclast]]&lt;br /&gt;
| 60 (10)&lt;br /&gt;
| 50 (10) &lt;br /&gt;
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Thug Alpha&lt;br /&gt;
| 340&lt;br /&gt;
| 31&lt;br /&gt;
| 24&lt;br /&gt;
| +10%&lt;br /&gt;
| 60&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]&lt;br /&gt;
| 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]&lt;br /&gt;
| 90 (20) [[file:1harrower.png|27px|link=assault weapons#harrower|Harrower]]&lt;br /&gt;
| 90 (20)&lt;br /&gt;
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]&lt;br /&gt;
| 75 (20) [[file:evolved blood sucking arm.png|27px|link=#evolved blood|Evolved Bloodsucking Arm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Hitman &amp;amp; Marksman=&lt;br /&gt;
These Triton variations carry sniper rifles to shoot silently from extreme ranges and are capable of numerous ways of concealing itself.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;3&amp;quot; |[[file:hitman.gif|224px|border|center|link=|]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Triton_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;| Hitman &amp;amp; Marksman&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Head&lt;br /&gt;
! Torso &lt;br /&gt;
! Arm (right)&lt;br /&gt;
! Arm (left)&lt;br /&gt;
! Legs (each)&lt;br /&gt;
! Upper Arms (each)&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Hitman&lt;br /&gt;
| 210&lt;br /&gt;
| 23&lt;br /&gt;
| 18&lt;br /&gt;
| +10%&lt;br /&gt;
| 60&lt;br /&gt;
| +20%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]&lt;br /&gt;
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 60 (10) [[File:VyaraSR.png|27px|link=sniper weapons#vyara|Vyara SR]] &lt;br /&gt;
| 60 (10)&lt;br /&gt;
| 50 (10)&lt;br /&gt;
| 40 (10) [[file:mist arm.png|27px|link=#mist|Mist Emitter]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Hitman Alpha&lt;br /&gt;
| 270&lt;br /&gt;
| 28&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| +50%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]&lt;br /&gt;
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 40 (10) [[File:1cyclops.png|27px|link=sniper weapons#cyclops|Cyclops SR7]] &lt;br /&gt;
| &lt;br /&gt;
| 75 (20)&lt;br /&gt;
| x [[file:mist arm.png|27px|link=#mist|Mist Emitter]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Marksman&lt;br /&gt;
| 270&lt;br /&gt;
| 28&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| +40%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]&lt;br /&gt;
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 40 (10) [[File:1pythagoras.png|27px|link=sniper weapons#pythagoras|Pythagoras VII]]&lt;br /&gt;
| &lt;br /&gt;
| 50 (10)&lt;br /&gt;
| x [[file:mist arm.png|27px|link=#mist|Mist Emitter]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Marksman Alpha&lt;br /&gt;
| 410&lt;br /&gt;
| 33&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| +59%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]&lt;br /&gt;
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 60 (20) [[File:1raven.png|27px|link=sniper weapons#raven|Raven SR13]]&lt;br /&gt;
| 60 (20)&lt;br /&gt;
| 75 (20)&lt;br /&gt;
| 60 (20) [[file:mist arm.png|27px|link=#mist|Mist Emitter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Footpad &amp;amp; Maniac=&lt;br /&gt;
Footpad and its strain of Maniac are as the name suggest the footsoldiers of Triton species. Boasting incredible perception and agility they act as both frontline and recon unit. When wounded they are capable of regenerating lost limbs and will attack in close combat to drain blood of our soldiers and heal its wounds with vampiric powers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;3&amp;quot; |[[file:footpad.gif|224px|border|center|link=|]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Triton_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;| Footpad &amp;amp; Maniac&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Head &lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (right)&lt;br /&gt;
! Arm (left)&lt;br /&gt;
! Legs (each)&lt;br /&gt;
! Upper Arms (each)&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Footpad&lt;br /&gt;
| 190&lt;br /&gt;
| 23&lt;br /&gt;
| 22&lt;br /&gt;
| +10%&lt;br /&gt;
| 60&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]]&lt;br /&gt;
| 80 (20) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]&lt;br /&gt;
| 60 (10) [[file:1yatarnew.png|27px|link=assault weapons#yat|Yat AR]]&lt;br /&gt;
| 60 (10)&lt;br /&gt;
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]&lt;br /&gt;
| 50(10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Footpad Alpha&lt;br /&gt;
| 300&lt;br /&gt;
| 32&lt;br /&gt;
| 22&lt;br /&gt;
| +15%&lt;br /&gt;
| 60&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]]&lt;br /&gt;
| 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]&lt;br /&gt;
| 90 (20) [[file:1bulldog.png|27px|link=assault weapons#bulldog|Bulldog AR-50]]&lt;br /&gt;
| 90 (20)&lt;br /&gt;
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]&lt;br /&gt;
| 50(10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Maniac&lt;br /&gt;
| 300&lt;br /&gt;
| 32&lt;br /&gt;
| 22&lt;br /&gt;
| +15%&lt;br /&gt;
| 60&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]]&lt;br /&gt;
| 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]&lt;br /&gt;
| 90 (20) [[file:1bulldog.png|27px|link=assault weapons#bulldog|Bulldog AR-50]]&lt;br /&gt;
|&lt;br /&gt;
| 30 (10) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]&lt;br /&gt;
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Maniac Alpha&lt;br /&gt;
| 370&lt;br /&gt;
| 35&lt;br /&gt;
| 26&lt;br /&gt;
| +15%&lt;br /&gt;
| 60&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |60 (20) [[file:double perception head m2.png|27px|link=#evolved sensor|Evolved Sensor Head]]&lt;br /&gt;
| 120 (30) [[file:regeneration torso.png|27px|link=#regeneration|Regeneration Torso]]&lt;br /&gt;
| 90 (20) [[file:1piranha.png|27px|link=assault weapons#piranha|Piranha AR-51]]&lt;br /&gt;
| 90 (20)&lt;br /&gt;
| 45 (20) [[file:triton agile leg.png|x27px|link=#agile|Agile Legs]]&lt;br /&gt;
| 75 (20) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ghoul &amp;amp; Ghost=&lt;br /&gt;
Evolved as an answer to Disciples of Anu &amp;quot;Priests&amp;quot; these Tritons carry Viral weaponry to graw at our troops willpower. The Ghoul appears to be an evolution of footman with the same strength and weakensses. Its more evolved branch - the Ghost will conceal itself at every opportunity and attack from long range. Should you face Ghost in close quaters be wary of its paralysis attack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;3&amp;quot; |[[file:ghost.gif|224px|border|center|link=|]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Triton_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot;| Ghoul &amp;amp; Ghost&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Head &lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (right)&lt;br /&gt;
! Arm (left)&lt;br /&gt;
! Legs (each)&lt;br /&gt;
! Upper Arms (each)&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Ghoul&lt;br /&gt;
| 200&lt;br /&gt;
| 26&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] &lt;br /&gt;
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 60 (10) [[file:1redeemer.png|30px|link=priest weapons|Redeemer]]&lt;br /&gt;
| 60 (10)&lt;br /&gt;
| 30 (10)&lt;br /&gt;
| 50 (10) [[file:blood sucking arm.png|27px|link=#blood|Bloodsucking Arm]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Ghoul Alpha&lt;br /&gt;
| 240&lt;br /&gt;
| 33&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |60 (20) [[file:evolved silent echo head.png|27px|link=#evolved echo|Evolved Silent Echo Head]]&lt;br /&gt;
| 80 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 60 (10) [[file:1subjugator.png|30px|link=priest weapons|Subjugator]]&lt;br /&gt;
| 50 (10)&lt;br /&gt;
| 45 (20)&lt;br /&gt;
| 50(10)  [[file:evolved blood sucking arm.png|27px|link=#evolved blood|Evolved Bloodsucking Arm]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Ghost&lt;br /&gt;
| 220&lt;br /&gt;
| 24&lt;br /&gt;
| 18&lt;br /&gt;
| +10%&lt;br /&gt;
| 60&lt;br /&gt;
| +40%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |40 (10) [[file:double perception head.png|27px|link=#sensor|Sensor Head]] &lt;br /&gt;
| 60 (20) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 40 (10) [[file:1redeemer.png|30px|link=priest weapons|Redeemer]]&lt;br /&gt;
| 30 (10)&lt;br /&gt;
| 50 (10)&lt;br /&gt;
| 30 (10) [[file:paralyzing_arm.png|27px|link=#paralyzing|Paralyzing Arm]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;|Ghost Alpha&lt;br /&gt;
| 360&lt;br /&gt;
| 29&lt;br /&gt;
| 20&lt;br /&gt;
| +10%&lt;br /&gt;
| 60&lt;br /&gt;
| +49%&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; |40 (10) [[file:silent echo head.png|27px|link=#echo|Silent Echo Head]]&lt;br /&gt;
| 90 (30) [[file:pain chameleon torso.png|27px|link=#pain|Pain Chameleon Torso]]&lt;br /&gt;
| 60 (20) [[file:1subjugator.png|30px|link=priest weapons|Subjugator]]&lt;br /&gt;
| 60 (20)&lt;br /&gt;
| 50 (10)&lt;br /&gt;
| 45 (20) [[file:evolved paralyzing_arm.png|27px|link=#evolved paralyzing|Evolved Paralyzing Arm]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons, abilities and mutations=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Weapons, abilities and mutations&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[Combat#dmg|DMG]]&lt;br /&gt;
! [[Combat#piercing|PIE]]&lt;br /&gt;
! colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;| [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! AOE&lt;br /&gt;
! AMMO&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;| Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;sensor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:double perception head.png|50px|link=|Sensor Head]]&lt;br /&gt;
| Sensor head&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;4&amp;quot; | [[file:double perception.png|50px|link=]] Doubles [[Character Development#perception|perception]] of creature&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;evolved sensor&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:double perception head m2.png|50px|link=|Evolved Sensor Head]]&lt;br /&gt;
| Evolved Sensor head&lt;br /&gt;
| '''60 ''' &amp;amp;uArr;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| '''20''' &amp;amp;uArr;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:silent echo head.png|50px|link=|Silent Echo Head]]&lt;br /&gt;
| Silent Echo Head&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;4&amp;quot; | [[file:silent echo.png|50px|link=|Silent Echo]] All weapon attacks are silent&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;evolved echo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:evolved silent echo head.png|50px|link=|Evolved Silent Echo Head]]&lt;br /&gt;
| Silent Echo Head&lt;br /&gt;
| '''60''' &amp;amp;uArr;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| '''20''' &amp;amp;uArr;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;|Torso&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;pain&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:pain chameleon torso.png|50px|link=|Pain Chameleon Torso]]&lt;br /&gt;
| Pain Chameleon Torso&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;4&amp;quot; | [[file:pain chamaleon.png|50px|link=]] Become invisible when dealt damage, and hide in a nearby location&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;regeneration&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:regeneration torso.png|50px|link=|Regeneration Torso]]&lt;br /&gt;
| Regeneration Torso&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:left&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;4&amp;quot; | [[file:regeneration.png|50px|link=|Regeneration]]: Restore 10 [[character Development#hps|HP]] to all body parts each turn. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;|Upper Arms&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:mist arm.png|50px|link=|Mist Emitter]]&lt;br /&gt;
| Mist Emitter&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;| -&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| &lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;4&amp;quot; | [[file:spawn mist.png|50px|link=|Spawn Mist]] Spawn a cloud of mist around the creature&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;blood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:blood_sucking_arm.png|50px|link=|Blood Sucking Arm]]&lt;br /&gt;
| Blood Sucking Arm&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;|Vampiric&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|  style=&amp;quot;text-align:center&amp;quot; rowspan=&amp;quot;2&amp;quot;colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;evolved blood&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:evolved_blood_sucking_arm.png|50px|link=|Evolved Blood Sucking Arm]]&lt;br /&gt;
| Evolved Blood Sucking Arm&lt;br /&gt;
| ntc&lt;br /&gt;
| 70&lt;br /&gt;
| 0&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;|Vampiric&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| ntc&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;paralyzing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:paralyzing_arm.png|50px|link=|Paralyzing Arm]]&lt;br /&gt;
| Paralyzing Arm&lt;br /&gt;
| 30&lt;br /&gt;
| 25&lt;br /&gt;
| 0&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;|[[damage types#Paralyze_Damage|Paralysis]] 4&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;evolved paralyzing&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:evolved_paralyzing_arm.png|50px|link=|Evolved Paralyzing Arm]]&lt;br /&gt;
| Evolved Paralyzing Arm&lt;br /&gt;
| ntc&lt;br /&gt;
| 35&lt;br /&gt;
| 0&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;|[[damage types#Paralyze_Damage|Paralysis]] 6&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| ntc&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;|Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;| &amp;lt;span id=&amp;quot;agile&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[file:triton agile leg.png|x50px|link=|Agile Legs]]&lt;br /&gt;
| Agile Legs &lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; colspan=&amp;quot;4&amp;quot; | [[file:jump.png]] Jump 1 floor up or down&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Assault_weapons&amp;diff=8629</id>
		<title>Assault weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Assault_weapons&amp;diff=8629"/>
		<updated>2020-12-03T16:01:00Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assault_training.png|30px|link=Assault]] [[Assault]] soldiers are [[combat#proficiency|proficient]] with Assault Rifles and Shotguns. [[File:NJ.png|30px|link=New Jericho]] [[New Jericho]] and [[File:Synedrion.png|30px|link=Synedrion]] [[Synedrion]] [[Assault]] soldiers use Assault Rifles. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] [[Assault]] soldiers use shotguns.&lt;br /&gt;
&lt;br /&gt;
[[File:1pp.png|30px|link=Phoenix Project]] [[Phoenix Project]] [[Assault]] soldiers start with Assault Rifle but can research shotgun early in the game. All Assault weapons except Vidar (AP cost 1) cost 2 [[Combat#Action_Points_.28APs.29|Action points]] to use and require 2 [[Combat#hands|Hands to use]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;assault rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;22&amp;quot;|Assault Rifles&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;piranha&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranha.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Piranha AR-51&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Assault Rifle &amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1piranhamag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;bulldog&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldog.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Bulldog AR-50&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;40&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1bulldogmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;deimos&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimos.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Deimos AR-L&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1deimosmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;ares&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ares.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Ares AR-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1aressmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;yat&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1yatarnew.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Yat AR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Assault Rifle&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:yatarmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id = &amp;quot;shotguns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;22&amp;quot;|Shotguns&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1shardgun.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Shard Gun&amp;lt;/b&amp;gt;&lt;br /&gt;
| &amp;lt;span id=&amp;quot;shard gun&amp;quot;&amp;gt;Ancient tech shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Shard_Gun_research_.28150.29|Shard Gun]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce value|Piercing]] 15&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; | no ammo&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;harrower&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harrower.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Harrower&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shredding Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Shredding_Technology_development_.282000.29|Shredding Technology development]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 8&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1harowwermag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |33&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Slamstrike&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrike.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Slamstrike&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shock Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Siren_Autopsy_.28300.29|Siren Autopsy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#shred_damage|Shred]] 5 &lt;br /&gt;
[[damage_types#Shock_Damage|Shock Damage]] 140&amp;lt;/b&amp;gt; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:slamstrikemag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;Iconoclast&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclast.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Iconoclast&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Disciples_of_Anu_Equipment_.28200_research_points.29|Disciples of Anu Equipment]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iconoclastmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |32&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;mercy&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercy.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Mercy SG3    &amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Arthron_Autopsy_.28200.29|Arthron Autopsy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;35&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1mercymag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |31&lt;br /&gt;
|- &amp;lt;span id=&amp;quot;vidar&amp;quot;&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidar.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vidar Grenade Launcher&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Grenade Launcher&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Acidworm_Autopsy_.28100.29|Acidworm Autopsy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Blast_Damage|Blast]] &amp;lt;/b&amp;gt; 50&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[damage_types#shred_damage|Shred]] 10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |single shot&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vidarammo.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !! [[Damage_types|Special]] !! [[Combat#burst|Burst]] !! [[Combat#effective range|Effective range]] !! [[Combat#ammo|Ammo capacity]] !! [[Combat#weight|Weight]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.phoenixpoint.com/index.php?title=Sniper_weapons&amp;diff=8618</id>
		<title>Sniper weapons</title>
		<link rel="alternate" type="text/html" href="http://wiki.phoenixpoint.com/index.php?title=Sniper_weapons&amp;diff=8618"/>
		<updated>2020-12-03T14:23:00Z</updated>

		<summary type="html">&lt;p&gt;Belial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:sniper_training.png|30px|link=Sniper]] [[Sniper|Sniper class]] is proficient with Sniper Rifles and Handguns. [[File:Anu.png|30px|link=Disciples of Anu]] [[Disciples of Anu]] and [[File:1forsaken.jpg|30px|link=The_Forsaken]] [[The Forsaken]] do not have [[Sniper|Sniper class]] and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Every Sniper Rifle and a Pistol is a single-shot weapon with the exception of Sanctifier. Every Sniper Rifle requires 2 [[Combat#hands|Hands to use]]. Every Pistol requires 1 [[Combat#hands|Hands to use]]. Every Sniper Rifle has [[Combat#weight|Weight]] 4 and every Pistol has [[Combat#weight|Weight]] 2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials ]]&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;sniper rifles&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Sniper Rifles - single shot weapons, [[Combat#weight|Weight]] 4, [[Combat#hands|Hands to use]] 2&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;scorpion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1scorpion.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Scorpion&amp;lt;/b&amp;gt;&lt;br /&gt;
| Ancient tech Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:each site.png|37px|link=Legacy of the Ancients]]&lt;br /&gt;
[[Legacy_of_the_Ancients#Scorpion_research_.28200.29|Scorpion]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;180&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |no ammo&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |no ammo&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;Hawk&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawk.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hawk-41K&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Light Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Fireworm_Autopsy_.28100.29|Fireworm Autopsy]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;90&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:hawkmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;raven&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1raven.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Raven SR13&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Piercing Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Armor_piercing_technology_.28900.29|Armor piercing technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ravenmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;cyclops&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclops.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Cyclops SR7&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Gauss Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;130&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyclopsnmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;pythagoras&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythagoras.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Pythagoras VII&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;120&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pythmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;gungnir&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungnir.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Gungnir SR-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Virophage Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1pp.png|30px|link=Phoenix Project]]&lt;br /&gt;
[[Phoenix_Project_research#Virophage_weapons_.281200.29|Virophage weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[Damage_types#Virophage_Damage|Virophage]] 80&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1gungmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;firebird&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firebird.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Firebird SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;110&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1firemag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;vyara&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:vyaraSR.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Vyara SR&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:VyaraSRmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;athena&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenans.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Athena NS-2&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Sniper Rifle&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Advanced_Paralyzing_weapons_.281200.29|Advanced Paralyzing weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Pierce_value|Piercing]] 60 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 16&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1athenamag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;handguns&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
!colspan=&amp;quot;27&amp;quot;|Handguns (Pistols) - [[Combat#weight|Weight]] 2, [[Combat#hands|Hands to use]] 1, single-shot weapons with the exception of Sanctifier&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;nergal&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergal.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Nergal's Wrath&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Hand Cannon&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Berserker_Class_.28200.29|Berserker Class]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Shred_Damage|Shred]] 10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1nergalmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;iron fury&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1iron fury.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Iron Fury HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| New Jericho Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:NJ.png|30px|link=New Jericho]]&lt;br /&gt;
[[New_Jericho_Research#Gauss_technology_.28200.29|Gauss technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;60&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1ironfurymag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|- &amp;lt;span id =&amp;quot;hephaestus&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephaestus.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hephaestus II&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Laser Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Laser_Weapons_.28200.29|Laser Weapons]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hephmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;cypher&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cypher.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Cypher HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Phoenix Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1cyphermag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;udar&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1udar.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Udar HG&amp;lt;/b&amp;gt;&lt;br /&gt;
| Independent Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Cannot be researched&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;50&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:udarmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;6&amp;quot; | cannot be produced&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;hera&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1hera.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Hera NP-1&amp;lt;/b&amp;gt;&lt;br /&gt;
| Synedrion Neural Pistol&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Synedrion.png|30px|link=Synedrion]]&lt;br /&gt;
[[Synedrion_Research#Neurotoxin_Weapons_technology_.28600.29|Neurotoxin Weapons technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt; [[damage_types#Pierce_value|Piercing]] 30 &amp;lt;/br&amp;gt; [[damage_types#Paralyze_Damage|Paralysis]] 7&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1heranmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|-&amp;lt;span id =&amp;quot;sanctifier&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctifier.png|100px]]&lt;br /&gt;
| &amp;lt;b&amp;gt;Sanctifier&amp;lt;/b&amp;gt;&lt;br /&gt;
| Disciples of Anu Acid Handgun&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:Anu.png|30px|link=Disciples of Anu]]&lt;br /&gt;
[[Disciples_of_Anu_Research#Acid_Weapons_Technology_.281200.29|Acid Weapons Technology]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&amp;lt;b&amp;gt;[[damage_types#Acid_Damage|Acid]] 10 &amp;lt;/br&amp;gt; [[Combat#burst|Burst]] 5&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:1sanctmag.png|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|-&lt;br /&gt;
! !! Name !! Description !! Research needed !! [[Damage_types#Standard_Damage|Damage]] !![[Damage_types|Special]] !! [[Combat#effective range|Effective range]] !! [[Combat#Action_Points_.28APs.29|Action Points]] !! [[Combat#ammo|Ammo capacity]] !! !! [[File:tech.png|link=|Manufacturing cost in Tech]] !! [[File:materials.png|link=|Manufacturing cost in Materials ]] !! [[File:time.png|link=|Time in hours with one Fabrication Plant]] !! [[File:livingcrystal.png|link=|Manufacturing cost in Living crystal]] !! [[File:orichalcum.png|link=|Manufacturing cost in Orichalcum]] !! [[File:proteanmutane.png|link=|Manufacturing cost in Protean Mutane]] !!  Ammo !! [[File:tech.png|link=|Manufacturing cost of ammo in Tech]] !! [[File:materials.png|link=| Manufacturing cost of ammo in Materials]]&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Belial</name></author>
		
	</entry>
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