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	<updated>2026-07-27T01:24:06Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://wiki.phoenixpoint.com/index.php?title=Other_Pandorans&amp;diff=17666</id>
		<title>Other Pandorans</title>
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		<updated>2025-04-16T18:06:47Z</updated>

		<summary type="html">&lt;p&gt;187.59.199.5: /* Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Mindfragger=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger.gif|center|link=|Mindfragger]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mindfragger_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Mindfragger&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Torso &lt;br /&gt;
! Head&lt;br /&gt;
! Torso&lt;br /&gt;
! Legs (each) x4&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 110&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 10 (0)&lt;br /&gt;
| 40 (0)  &lt;br /&gt;
| 20 (0)&lt;br /&gt;
| 10 (0) &lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;11&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;|[[file:mindfragger mindcontrol.png|30px|link=]]: if the creature gets close to a human it can attach itself to his or her head, mind controlling him or her until detached by force.&amp;lt;br/&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] both an attached mindfragger and it's victim captures the mindfragger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Eggs=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:mindfragger egg.png|x150px|link=|Mindfragger Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mindfragger and worm eggs&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|  [[file:worm egg.png|x150px|link=|Worm Egg]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Mindfragger, a Poisonworm, a Fireworm or an Acidworm, depending on the type of egg.&amp;lt;br /&amp;gt;Damage to egg does not translate to the creature that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the creature it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Worms=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:worm_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Worms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;poisonworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:poison worm.png|120px|center|link=|Poisonworm]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;fireworm&amp;quot;&amp;gt;[[file:fire worm.png|120px|center|link=|Fireworm]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;acidworm&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acid worm.png|120px|center|link=|Acidworm]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Poisonworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Fireworm&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acidworm&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
| 50&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:poison immunity.png|30px|link=|Immune to Poison]]: Immune to [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] [[damage types#Poison Damage|Poison Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:fire immunity.png|30px|link=|Immune to Fire]]: Immune to [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] [[damage types#Fire Damage|Fire Damage]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:acid resistant.png|30px|link=|Acid Resistant]]: Reduces effect of [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] [[damage types#Acid Damage|Acid Damage]] by half&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:burning.png|30px|link=damage types#Fire Damage|Fire Damage]] 40 in a 3 tile radius&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &lt;br /&gt;
[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 25 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 40 in a 3 tile radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sentinels=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:mist sentinel_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Sentinels&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| &amp;lt;span id=&amp;quot;mist&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:mist sentinel.gif|x224px|link=|center|Mist Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:hatching sentinel.png|x224px|link=|center|Hatching Sentinel]]  &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|[[file:terror Sentinel.png|x224px|link=|center|Terror Sentinel]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Mist Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Hatching Sentinel&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Terror Sentinel&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 340&lt;br /&gt;
| 30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 0*&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head each (x3)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roots&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 240 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (10)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 340 (20) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 120 (10)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 400 (20)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 500 (20)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot;|Head&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Spawn a cloud of mist around the creature&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;| Psychic Scream that removes 5 [[character Development#wps|WP]] from all enemies in a 24 tile radius, costs 10 [[character Development#wps|WP]] to cast&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will spawn mist during its turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
| colspan = &amp;quot;6&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if the creature will scream during its turn&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spawnery=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|[[file:spawnery.gif|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:spawnery icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Spawnery&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
! Egg Pod (each) x6&lt;br /&gt;
! Shell&lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 3600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
| 180 (0)  &lt;br /&gt;
| 800 (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;| Destroying each egg pod reduces the max [[character Development#hps|HP]] of the creature by 500 and causes 80 [[file:bleeding.png|30px|link=status effects#BLEEDING|Bleeding]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Festering Skies=&lt;br /&gt;
Monsters will only appear with the [[Festering_Skies]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Myrmidons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:Myrmidon_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot; | Swarmers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:FS_Myrmidon.gif|120px|center|link=|Myrmidon]] &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_venomous&amp;quot;&amp;gt;[[file:SwarmerV.png|120px|center|link=|Venomous Myrmidon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&amp;lt;span id=&amp;quot;myrmidon_acid&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:SwarmerA.png|120px|center|link=|Acid Myrmidon]] &lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Venomous Myrmidon&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| Acid Myrmidon&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 250&lt;br /&gt;
| 22&lt;br /&gt;
| 24&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| 320&lt;br /&gt;
| 26&lt;br /&gt;
| 28&lt;br /&gt;
| 200&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | HP (and armor) on bodyparts&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Torso &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Left wing&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Right Wing&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 70 (12)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 45 (0)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 110 (16)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 65 (2) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 155 (24)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)  &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| 80 (2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]] &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;| [[file:Melee attack.png|30px|link=|Strike]] does [[file:Standarddmg.png|30px|link=damage types#Standard_Damage|Damage]] 70 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 30&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[file:Jet jump.png|30px|link=|Take Flight]]: fly 20 tiles for 3 [[Combat#aps|AP]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:poisoned.png|30px|link=damage types#Poison Damage|Poison Damage]] 50 in a 4 tile radius upon death&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot;| [[file:Explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 32 and [[file:acid.png|30px|link=damage types#Acid Damage|Acid Damage]] 50 in a 4 tile radius upon death&amp;lt;br /&amp;gt;Acid damage on bionics is 300.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;18&amp;quot;| When disarmed by having its torso disabled, the Myrmidon does not flee the map, unlike other pandorans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Myrmidon Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:myrmidon_egg.png|x150px|link=|Myrmidon Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:myrmidon_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Myrmidon egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn spawns a Myrmidon.&amp;lt;br /&amp;gt;Damage to egg does not translate to the Myrmidon that is spawned.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it nor the Myrmidon it would have spawned.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corruption Node==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1000px;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot; style=&amp;quot;background:black&amp;quot;|[[file:Corruption node big.png|center|link=]] &lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;| [[file:corruption node icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Corruption node&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot; |Body &lt;br /&gt;
|- style=&amp;quot;height:27px; text-align:center&amp;quot;|&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 1200 (40)&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:mass hatch.png|30px|link=|Mass Hatch]] Hatch all [[#Eggs|eggs]] within 20 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|[[file:preparing.png|30px|link=status effects#PREPARING|Preparing]] Shows during the player's turn if mass hatch will occur during the creature's turn &lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;| [[file:viral_pulse_icon.png|30px|link=|Viral Pulse]] Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 90 and [[file:1piercing.png|30px|link=Damage_types#Pierce_value|Piercing]] 5 and [[file:virused.png|30px|link=damage types#Viral Damage|Viral]] 10 in a 10 tile radius&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;9&amp;quot;|  Only attacks once per round. Attack hits in a sphere form and can also hit targets on the upper level.&amp;lt;br /&amp;gt;Can't be panicked with virus and can't be mind controlled.&amp;lt;br /&amp;gt;Can be paralyzed, which stops the attacks but does not end the mission.&amp;lt;br /&amp;gt;Hiding behind a pillar can protect a soldier, but it is still possible for weapon of the soldier to get damaged. Combat shield can sometimes protect against attack but gets damaged.&amp;lt;br /&amp;gt;[[classes and Skills#War_Cry|War Cry]] prevents Viral Pulse from triggering, despite it being a 2 AP action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Explosive Egg==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[file:explosive_egg.png|x150px|link=|Explosive Egg]]&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:explosive_egg_icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Explosive egg&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|link=Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|link=Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|link=Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|link=Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|link=Character Development#stealth|Stealth]]  &lt;br /&gt;
|-&lt;br /&gt;
| 660&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot;| If attacked, or approached by an enemy, next turn violently explodes.&amp;lt;br /&amp;gt;[[Damage_types#Paralyze_Damage|Paralyzing]] an egg does not capture it.&amp;lt;br /&amp;gt;[[file:explosion.png|30px|link=|Explodes]]: Does [[file:1blast.png|30px|link=damage types#Blast Damage|Blast Damage]] 400 in a 5 tile radius&amp;lt;br /&amp;gt;Only appears in [[Festering_Skies#Behemoth_Mission|Behemoth Mission]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Corrupted Horizons=&lt;br /&gt;
Monsters will only appear with the [[Corrupted_Horizons|Corrupted Horizons]] DLC switched on.&lt;br /&gt;
&lt;br /&gt;
==Acheron==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot; style=&amp;quot;background:black&amp;quot;| [[file:acheron.gif|center|link=|]]&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|[[file:acheron-icon.png|50px|link=]]&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot;| Acheron&lt;br /&gt;
|- style=&amp;quot;height:27px&amp;quot;|&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HP (and armor) and weapons on bodyparts&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Variant&lt;br /&gt;
! [[Character Development#hps|HP]] &lt;br /&gt;
! [[file:willpower.png|27px|Character Development#wps|Will Points]] &lt;br /&gt;
! [[file:movement.png|27px|Character Development#movement|Movement]] &lt;br /&gt;
! [[file:accuracy.png|27px|Character Development#accuracy|Accuracy]] &lt;br /&gt;
! [[file:perception.png|27px|Character Development#perception|Perception]] &lt;br /&gt;
! [[file:stealth.png|27px|Character Development#stealth|Stealth]] &lt;br /&gt;
! style=&amp;quot;border-left:solid black 2px&amp;quot;| Head&lt;br /&gt;
! Husk&lt;br /&gt;
! Torso&lt;br /&gt;
! Arm (each) x2&lt;br /&gt;
! Leg (each) x4&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 150 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 500 (10) [[file:acheron_husk_1.png|27px|link=#acheron_husk_1|Husk (Acheron)]]&lt;br /&gt;
| 250 (0)&lt;br /&gt;
| 100 (0) [[file:acheron_arm_1.png|27px|link=#acheron_Arm_1|Arm (Acheron)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Prime&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (10) [[file:acheron_husk_2.png|27px|link=#acheron_husk_2|Husk (Acheron Prime)]]&lt;br /&gt;
| 300 (0)&lt;br /&gt;
| 150 (0) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Prime)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_3.png|27px|link=#acheron_husk_3|Husk (Acheron Achlys)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_2.png|27px|link=#acheron_Arm_2|Arm (Acheron Achlys)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Achlys Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_4.png|27px|link=#acheron_husk_4|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_4.png|27px|link=#acheron_Arm_4|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 200 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 600 (20) [[file:acheron_husk_5.png|27px|link=#acheron_husk_5|Husk (Acheron Asclepius)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 150 (10) [[file:acheron_arm_5.png|27px|link=#acheron_Arm_5|Arm (Acheron Asclepius)]]&lt;br /&gt;
| 100 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! style=&amp;quot;height:27px&amp;quot;| Acheron Asclepius Champion&lt;br /&gt;
| 1200&lt;br /&gt;
| 50&lt;br /&gt;
| 32&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;border-left:solid black 2px&amp;quot; | 250 (10) [[file:acheron_head.png|27px|link=#acheron_head|Head]]&lt;br /&gt;
| 750 (20) [[file:acheron_husk_6.png|27px|link=#acheron_husk_6|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| 300 (10)&lt;br /&gt;
| 200 (10) [[file:acheron_arm_6.png|27px|link=#acheron_Arm_6|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| 150 (10) [[file:acheron_leg.png|27px|link=#acheron_leg|Leg]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| All acherons, with the exception of Acheron and Acheron Prime lacking Co-corruption, have the following inherent abilities.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Status - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_dynamic_resistance.png|30px|link=|Dynamic Resistance]] Ability - Dynamic Resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:mind control immunity.png|30px|link=|Mind Control Immunity]] Ability - Mind Control Immunity&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan = &amp;quot;12&amp;quot;| Completing [[Corrupted_Horizons#Mission_3:_Corrupted_Lair|Mission 3: Corrupted Lair]] stops Acherons from having corruption related abilities:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_attack.png|30px|link=|Corruptive Attack]] Status - Corruptive Attack&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_contact_corruption.png|30px|link=|Contact Corruption]] Ability - Contact Corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_co-corruption.png|30px|link=|Co-corruption]] Ability - Co-corruption&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot;| Acheron unique abilities&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
! PICTURE&lt;br /&gt;
! colspan=&amp;quot;16&amp;quot;| DESCRIPTION &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_call_reinforcements.png|50px|link=|Call Reinforcements]]&lt;br /&gt;
| Instantly call a group of reinforcements.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_co-corruption.png|50px|link=|Co-corruption]]&lt;br /&gt;
| All Pandorans in battle gain Corruptive Attack.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_contact_corruption.png|50px|link=|Contact Corruption]]&lt;br /&gt;
| Corrupts attacker when suffering Melee orh Bash attacks.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_attack.png|50px|link=|Corruptive Attack]]&lt;br /&gt;
| Successful attacks spread corruption to organic units.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_dynamic_resistance.png|50px|link=|Dynamic Resistance]]&lt;br /&gt;
| Gives 50% temporary resistance to any type of damage or negative status effect suffered in combat, other than Shred, Projectile, and Melee damage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Area abilities&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_restore_pandoran_armor.png|50px|link=|Restore Pandoran Armor]]&lt;br /&gt;
| Add 10 armor to all Pandorans within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_resurrect_corpses.png|50px|link=|Resurrect Corpses]]&lt;br /&gt;
| Transform all human sized corpses within 10 tiles into Arthrons or Tritons.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_confusion_cloud.png|50px|link=|Confusion Cloud]]&lt;br /&gt;
| Reduce enemy Speed and Accuracy by 50% to all organic enemy targets within 10 tiles for 1 turn.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corrosive_cloud.png|50px|link=|Corrosive Cloud]]&lt;br /&gt;
| Deal 10 acid damage to all enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_cloud.png|50px|link=|Corruptive Cloud]]&lt;br /&gt;
| Corrupt all organic enemies within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_cloud.png|50px|link=|Cure Cloud]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Stunned, and Slowed status effect and restores 50 Hit Points for all allied units within 10 tiles.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_pepper_cloud.png|50px|link=|Pepper Cloud]]&lt;br /&gt;
| Reduces Accuracy by 50% of all organic enemies within 5 tiles for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Spray abilities&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_corruptive_spray.png|50px|link=|Corruptive Spray]]&lt;br /&gt;
| Organic targets will be corrupted in addition to the standard damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_cure_spray.png|50px|link=|Cure Spray]]&lt;br /&gt;
| Removes all Paralysis, Bleeding, Poison, Strained, Infected, Dazed and Slowed status effect from target ally and restores 50 Hit Points.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_goo_spray.png|50px|link=|Goo Spray]]&lt;br /&gt;
| Spray goo at target or enemy. Target will be gooed in addition to damage.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[file:icon_neurotoxic_spray.png|50px|link=|Neurotoxic Spray]]&lt;br /&gt;
| Disable target body part for 1 turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Weapons&lt;br /&gt;
|- &lt;br /&gt;
! PICTURE&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot;|NAME&lt;br /&gt;
! [[Combat#hps|HP]] &lt;br /&gt;
! [[file:damage.png|27px|link=Combat#dmg|Standard Damage]]&lt;br /&gt;
! [[Combat#special|SPECIAL]]&lt;br /&gt;
! [[Combat#burst|BUR]]&lt;br /&gt;
! [[Combat#effective range|ER]] &lt;br /&gt;
! [[Combat#ap cost|APs]]&lt;br /&gt;
! [[Combat#wpn armor|ARMOR]]&lt;br /&gt;
! Mutations and abilities&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Arm&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_1.png|50px|link=|Arm (Acheron)]]&lt;br /&gt;
| Arm (Acheron)&lt;br /&gt;
| 250&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_2.png|50px|link=|Arm (Acheron Prime)]]&lt;br /&gt;
| Arm (Acheron Prime)&lt;br /&gt;
| 300&lt;br /&gt;
| 25&lt;br /&gt;
| CORRUPTION 1&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_corruptive_spray.png|30px|link=|Corruptive Spray]] Corruptive Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_3.png|50px|link=|Arm (Acheron Achlys)]]&lt;br /&gt;
| Arm (Acheron Achlys)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_neurotoxic_spray.png|30px|link=|Neurotoxic Spray]] Neurotoxic Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_4.png|50px|link=|Arm (Acheron Achlys Champion)]]&lt;br /&gt;
| Arm (Acheron Achlys Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_5.png|50px|link=|Arm (Acheron Asclepius)]]&lt;br /&gt;
| Arm (Acheron Asclepius)&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
| HEAL 50&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_cure_spray.png|30px|link=|Cure Spray]] Cure Spray&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_arm_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_arm_6.png|50px|link=|Arm (Acheron Asclepius Champion)]]&lt;br /&gt;
| Arm (Acheron Asclepius Champion)&lt;br /&gt;
| 300&lt;br /&gt;
| 10&lt;br /&gt;
| [[file:gooed.png|30px|link=status effects#GOEED|Goo]] 10&lt;br /&gt;
| 1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| [[file:icon_goo_spray.png|30px|link=|Goo Spray]] Goo Spray&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Husk&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_1.png|50px|link=|Husk (Acheron)]]&lt;br /&gt;
| Husk (Acheron)&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_2.png|50px|link=|Husk (Acheron Prime)]]&lt;br /&gt;
| Husk (Acheron Prime)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_pepper_cloud.png|30px|link=|Pepper Cloud]] Pepper Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_3.png|50px|link=|Husk (Acheron Achlys)]]&lt;br /&gt;
| Husk (Acheron Achlys)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_4.png|50px|link=|Husk (Acheron Achlys Champion)]]&lt;br /&gt;
| Husk (Acheron Achlys Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corrosive_cloud.png|30px|link=|Corrosive Cloud]] Corrosive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_confusion_cloud.png|30px|link=|Confusion Cloud]] Confusion Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_5.png|50px|link=|Husk (Acheron Asclepius)]]&lt;br /&gt;
| Husk (Acheron Asclepius)&lt;br /&gt;
| 600&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_husk_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_husk_6.png|50px|link=|Husk (Acheron Asclepius Champion)]]&lt;br /&gt;
| Husk (Acheron Asclepius Champion)&lt;br /&gt;
| 750&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_cure_cloud.png|30px|link=|Cure Cloud]] Cure Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_corruptive_cloud.png|30px|link=|Corruptive Cloud]] Corruptive Cloud&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_resurrect_corpses.png|30px|link=|Resurrect Corpses]] Resurrect Corpses&amp;lt;br /&amp;gt;&lt;br /&gt;
[[file:icon_restore_pandoran_armor.png|30px|link=|Restore Pandoran Armor]] Restore Pandoran Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Head&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_head&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_head.png|50px|link=|Head]]&lt;br /&gt;
| Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:icon_call_reinforcements.png|30px|link=|Call Reinforcements]] Call Reinforcements&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot;| Legs&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
| &amp;lt;span id =&amp;quot;acheron_leg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[file:acheron_leg.png|50px|link=|Leg]]&lt;br /&gt;
| Legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[file:jump.png|30px|link=|Leap]] Leap to target location within 10 tiles.&lt;br /&gt;
Note: Skill is specifically tied to the rear right leg.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Spoiler=&lt;br /&gt;
&lt;br /&gt;
[[final Mission#ye|Link to final boss]]&lt;/div&gt;</summary>
		<author><name>187.59.199.5</name></author>
		
	</entry>
</feed>